Icon request: Poker chip icon · Issue #1004 · FortAwesome
Icon request: Poker chip icon · Issue #1004 · FortAwesome
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Font suggestions for a Casino chip graphic?
Making some tees for a cousins' 40th and found this nice vector of a casino chip that I think I'll use at the back of the t-shirt. Want it to read "Chirrag's 40th" in the centre, and maybe have at the top/bottom an arch with dates/location (Vegas). Any suggestions of a pretty font that would suit such a graphic? I was thinking some sort of calligraphy type font. Casino chip with current font (I don't have much selection) http://i.imgur.com/V35RELr.png
[YP Release Thread] Baccano! Vol. 12 "2002 [Side A]: Bullet Garden" is out via Yen Press!
That is, release day was on December 24, 2019. Sorry this post is a bit belated; life, you know. Relevant Wiki Poll: For those of you who use the wiki... Once upon the time the wiki used to have one article for each cruise ship (Entrance and Exit) in this arc; now, however, it currently has one (underdeveloped) article on both ships. Do you think it would be more useful to have one article per ship, or is having one article on both ships sufficient? I've set up a twitter poll on the Baccano! Wiki's Twitter account here, so please do vote in the poll if you're on Twitter! If you're not on Twitter, lemme know in a comment? Thanks! Yen Press webpage:Hardcover | Digital Where to buy:Amazon | Barnes & Noble | Rightstuf | BookWalker | iBooks | Kobo | and more... Check out the Yen Press webpages for more retailer links. This is a megathread for this release. Any questions, discussion starters, live reactions (good and ill), etc. pertaining to it are very welcome in the comments below! I'll be sharing my Release Notes in this text post as usual; for those new to the subreddit, my Release Notes typically include:
official name spellings (e.g. of characters, places, organizations, etc); notable differences between the official and fan translations (e.g. facts/canon info previously incorrectly translated)
any general official translation choice worth noting (such as a font change for a character perspective, though these are more noticeable in print)
You get the idea.
Some guidelines: When commenting in this thread, please spoiler tag anything referencing future, yet-to-be-officially-translated volumes. Automatically assume there are people here who have only read up to the official release.
Release Notes
Official Spellings
Character Names/Nicknames
Jacuzzi's great-grandson is Bobby Splot, and Bobby has nicknamed his friends Tall, Humpty, and Troy.
Carnea is spelled as is; we'll have to wait for Vol 13 for surname spelling.
The siblings' names are once again Claudia and Charon. Claudia has nicknamed the animatronic shark Sharkey.
'Once again' in that they were mentioned by name in Durarara!!x8, which YP has translated.
The filmmaker's name is confirmed John Drox.
This is also the spelling used in Durarara!!x4.
The four great weapons are called the Four Afflictions at one point and consist of Illness, Aging, Life, and Death.
The drug cartel's sniper is Angelo; Angelo is occasionally dubbed 'Gunslinger' by other characters. Meanwhile the freelancing demolisher he works with is alternatively referred to as the demolition specialist and demolition guy.
Angelo's son's name is confirmed Carlos.
This Carlos is likely the same Carlos who serves as a member of Etsusa Bridge's cast. Carlos actually predates Angelo, since his debut novel came out in 2004 whereas Baccano! Vol 12 was published in 2007.
The two mercenaries who obtain Charon's autograph are Kevin and Baum.
The group they work for, the Mask Makers, are also referred to as the 'businessmen' in the narrative.
The divorced couple's names are confirmed Misao and Hiroko.
The captain of the Entrance has his named spelled Folk Connor.
I believe the F.T. version of his name was Falk Corner.
The mastermind refers to themself as Copycat.
Other Names
The two cruise ships' names, Entrance and Exit, are named as such in the sense of "Entrance to paradise" and "Exit from the ordinary" respectively.
The casino on Entrance is called Fontana di Trevi.
The major movie distributor which will distribute the film Drox and the Walkens are filming is the McDannell Company.
Durarara!!x4 spells it 'McDonnell', not 'McDannell', and I believe the F.T. of Vol 12 used 'McDonnell' as well.
Naritaverse note: the McDonnell Company has ties to the American Jack-o'-Lantern talent agency whose Japanese branch Max Sandshelt heads in Drrr!!. John Drox has hired Kasuka Heiwajima (Drrr!! character) for quite a few of his films.
The film Claudia and Charon are promoting is Shark Flight, sequel to John Drox's Mode Gears movie based off the Mode Gears comic series.
Claudia's character is named Aisha, while Charon is the physical stuntman/'actor' for the Gear. Aisha's mother's name is spelled Carrie, not Kari.
Claudia's films other mentioned by name:
Attack of the Killer Edisons
The Wild Dog in the Wind (Angelo's favorite)
Czes simply refers to Firo as Firo, not something like 'big brother Firo'.
"The world had dubbed her 'Claudia-of-All-Trades," apparently.
The twin luxury ships' scheduled meeting event in the Pacific Ocean is referred to as the Crossing, not the Meeting.
Claudia calls Firo 'Uncle Firo', but Charon sadly refers to Keith not as 'Uncle Keith' but 'Mr. Keith' in the official TL. Tragic.
Claudia also refers to her great-grandparents as Great-Grandmother and Great-Grandfather Felix, which was a bit more formal than I was expecting.
Angelo calls Firo 'Firo', not 'Mr. Prochainezo.'
The Mask Makers refer to their leader as 'president'.
General Notes
I believe the fan TL indicates that the restaurant in Prologue 1 is in the "very south of South America," but the official TL isn't that specific. In other words, there's no indication as to what geographical area of S. America the restaurant is in.
The fan TL states that Illness and Death swing from the northeast and northwest sides of the room, but the official TL states they swing from the southeast and northwest sides.
Minor tidbit, but the businessmen yell the following to Angelo--"Quit talking like the hero in Contract to Kill!" instead of, "Stop acting like you're Chuck Norris in Hitman!"
Re: Angelo's thoughts on the Demolisher--sorry, the 'demolition guy--in Prologue 2: The official TL makes it sound as if the demolition specialist helped out the drug cartel once or twice a year during big conflicts rather than him and Angelo mutually helping each other out a few times.
Can I just call him the Demolisher anyway? Thanks.
Engel has once again converted metric units into Imperial units:
The dimensions of Exit in metric units: length 306m; height 55m; 52m wide
The dimensions as given by Engel: full length 1,004 feet; total height 180', total width 171'.
Time confusion? Maybe someone can help me out with this: while waiting to board the Entrance, Firo internally notes that Maiza and Czes returned from their search around half a month ago (fan TL says two weeks). In his subsequent flashback to the TV scene and Czes returning later that night, he remembers blurting to Czes, "Well, get this! Just a couple weeks ago, on the day you and Maiza came back..." ...and we soon flash back to the present, two weeks (and one day) later.
So...wait, wouldn't it be 4 weeks/a little over a month since the day of Maiza and Czes' return instead of half a month? Maiza & Czes return/Firo befriends photographer -- "couple weeks pass" -- TV day + "let's go on a family trip" -- next day Molsa presents tickets -- "two weeks pass." ????
Am I missing something, or did Narita accidentally confuse himself here?
I guess we have to assume Firo/Narita meant to say 'a month ago' rather than 'half a month ago', given the two weeks -> [family trip decision -> two weeks apparent sequence of events. However, does that conflict with anything else we know about the timeline? Maiza stops to visit Begg in NJ in Aug 2002 when he and Czes are on their way back to NY, so the day of their return/Firo befriending photographer must have also happened in August. But the Entrance is also departing in August, so...
So...maybe Maiza and Czes returned at the very beginning of August, and Entrance is departing at its tail end? That might work. Actually it sounds pretty likely when one remembers the mastermind is trying to recreate the Flying Pussyfoot incident.
I guess the alternative is Narita did mean half a month and only mean for two weeks to pass between the trip proposition and departure, but that would mean Maiza and Czes came back shortly before the trip proposition...so...moving on...
The official TL phrases a line as "many of [Felix Walken's] children and grandchildren] rather than "[Claire's[ descendants," so I guess it's confirmed Claire had more than one kid.
The amount of chips Firo garners while gambling is worth a hundred thousand dollars.
The official TL specifies that the mansion in Illness' flashback to when she was nine-years-old is "European-style," though I guess this info doesn't actually help narrow down the location.
Claudia's declaration to Illness in the fan TL, "If you need to kill someone, I'll kill them for you," is different in the official TL: "When it's time to kill you, I'll do it myself."
MISC
It probably goes without saying that Misao's (and Firo's) photographer friend lives next to Mikado from Drrr!!, right?
For those who might not have caught it or realized, Firo's offhand mention of how he and Luck once crushed a syndicate in Mexico over fifty years ago is a reference to the plot of the second audio drama *Firo Prochainezo Witnesses the 53rd Death of Pietro Gonzalez, which takes place in Summer 1936.
This isn't so much a release note as it is an idle observation I had while reading the official TL... Illness 'justifying' or 'rationalizing' her actions as the result of a sickness/'abnormal self' (even while trying to be 'human') sort of seems opposite to Yakumo's rationalization process in Etsusa Bridge (wherein he's obsessed with normalcy and insists that he is normal and him killing is normal). Anyone else get that sense?
"One, yet legion."
Here's the official TL's take on the chanting Illness hears on the phone:
"Death is a neighbor to be feared. Life is kin to be dreaded. Agony abides with light...fury and shame dwell in shadow...in their illustrious presence, I simply...consume a single leaf from the garden..."
Not too many notes this time around, I think. For now I'll just post what I have and not go into quotes I liked a lot since I have things to do and this post is already a couple days late; can always comment with additional personal thoughts later. Oh, right! Since this is the novel where Claudia and Charon's famous "comic book creator" father is mentioned, I'm going to link to this post I wrote 9 months back in which I conducted a little investigation into where the JP wiki got the name "Clifford Walken" (possibly the dad in question) from. Might be worth checking out if you missed it?
With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it. MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don’t work. (Tim Lindner)
07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
07126: [ColoPalette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)
New working machines
Game & Watch: Donkey Kong [algestam]
Game & Watch: Green House [algestam]
HP 9825B [F.Ulivi]
Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]
New working clones
Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
Heavy Metal Meltdown (German) [PinMAME]
HP9000/360 [Sven Schnelle]
Jack*Bot (0.4A prototype) [PinMAME]
Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
Showdown (version 4.0) [Mark Jenison]
Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
ibm5170: ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro, Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series, TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon på PC (Swe), Write On! for Windows [FakeShemp]
pc98: Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu, Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version), Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou, Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
vgmplay: Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT), Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000), LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2), Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy), Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
gamecom: Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
pc98: Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]
New NOT_WORKING software list additions
32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
bbc_rom: ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
pc98: Brandish Renewal [r09]
princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]
Source Changes
Emulated National DP8350 CRT controller family. [AJR]
mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
i8243: Release P2 output after completion of read operation. [AJR]
sbrain.cpp: Driver overhaul: [AJR]
Added cursor and scrolling through CRT controller registers.
Corrected number of interrupts per frame.
Actually show the “insert diskette” message.
Added options for RAM size and two or more floppy drives.
Added RS232 ports and DIP switches for Baud clock selection.
tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
xavix: Allow debugger to step over CALLF instruction. [AJR]
crt9007: Added frame timer. [AJR]
flipjack.cpp: Driver overhaul: [AJR]
Reimplemented video using CRT controller row update method.
Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
Modernized interrupts and cleaned up code.
Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
mcs96 updates: [AJR]
Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
unidasm: Added st62xx support. [AJR]
flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
Happy New Year /Detroit! Every day people come to ask "What should I do in the city??" and this updated thread is our chance to tell them. It's been 3+ years since its been updated so a lot has changed. Keeping a similar format to the 2014 and 2011 editions comment below with any suggestion(s) and a short reason why you recommend it. Everyone's collective picks will be added into the list below and then added to the sidebar. Closed businesses have already been removed, new Museums section now broken out, if you have any adds/deletes/edits to existing list, just shout it out, I'll leave this post as a sticky and open over the next week so all have a chance to contribute. See below:
Entertainment & Attractions
Public Spaces/Parks:
Belle Isle Michigans most visited State Park; from Sunset Point to the Conservatory and Aquarium, many beaches there's lots to discover here.
Eastern Market one of the largest and oldest open-air farmers markets in the country
Campus Martius highly regarded as one of the best city parks in the country and home to many events throughout the year. Home to Detroit's Christmas tree and an ice-skating rink in the winter.
Detroit People Mover it's not the most useful system for transit, but is actually a good way to see downtown in a quick 20-30 minutes
Riverwalk A walkable view of Canada and Detroit River.
Rouge Park for great outdoor times
Chandler Park
Historic Fort Wayne when open
Entertainment Venues:
El Club Music venue in Mexicantown that also has amazing NY style pizza
Marble Bar Music venue that also hosts WDET's monthly Moth storytelling
Garden Bowl/Magic Stick Historic bowling alley, dive bar and concert venue under one roof.
Baker's Keyboard Lounge top-notch jazz club
PJ's Lager House live music, local beer on tap
Theaters Detroit is home to the second largest theater district in the Fillmore, Fox Theater, Masonic Temple, Fisher Theater, Gem, Music Hall, St. Andrews, Detroit Opera House, City Theater, Majestic, Max M. Fisher Music Center
Seasonal:
Detroit City Football Club (also see /DetroitCityFC) amazing soccer team, nationally recognized.
Detroit Derby Girls Bouts take place at the Masonic Temple
Other:
Detroit Film Theatre 1,200 seat auditorium located at the DIA, catch a screening.
Cinema Detroit Movie theater located in Midtown, select indie films and new releases
Casinos We have three! Greektown, MGM Grand and Motor City.
Museums & Exhibits
Detroit Institute of Arts Free for Wayne, Oakland, and Macomb county residents.
Motown Museum the birthplace of Motown music, located in New Center
Henry Ford Museum/Greenfield Village Good for vistors if they have a few hours and transportation.
MOCAD Contemporary Art Museum in an amazing raw space, always changing exhibitions and a nice little shop inside. Located on Woodward in Midtown.
Michigan Science Center hands-on exhibits, IMAX Dome, Planetarium, mad scientists with liquid nitrogen and lightning. good for kids, located in Midtown.
Outdoor Adventure Center located in the newly restored Globe Trading Building.
Charles H. Wright Museum of African-American History
Tuskegee Airmen Museum
African Bead Museum
Dossin Great Lakes Museum located on Belle Isle
Ford Piquette Plant historic auto production facility and birthplace of the Model T.
Retail & Shopping
John K. King Books Downtown; Largest used bookstore in the state, located in an old glove warehouse
Pewabic Pottery near Islandview; Detroit original, lots of original ceramic art work to view and purchase
Third Man Records Retail store and Vinyl Manufacturing plant, owned/operated by Jack White
City Bird Midtown; Handmade goods from local and regional designers
People's Records Gratiot in Eastern Market; Internationally renowned treasure trove of rare vinyl, with a focus on Detroit produced stuff
Hello Records Corktown; Newer record shop with a great collection of new and old vinyl
Pure Detroit Downtown and New Center; Detroit themed t-shirts, magnets, etc.
Shinola Flagship Store watches, bikes and leather goods.
The Hub A Bicycle shop with a charitable bent and affordable bikes.
Avenue of Fashion Located at Livernois and Outer Drive; shopping district off the beaten path
Run Detroit Running gear store in Midtown, hosts a welcoming run club every Saturday morning at 8am
Paramita Sound Record store in West Village
Places to eat:
Coney Islands Lafayette or American, take your pick. Duly's Place in Mexicantown as another OG contender.
Supino Pizzeria Eastern Market; Best NY style pizza in the city, delicious fresh ingredients
Cass Cafe Restaurant and art gallery in Cass Corridor.
Green Dot Stables Grab your saddle, best sliders in the city.
Johnny Noodle King one of Detroit's ramen noodle houses
The Bronx Midtown. Classic dive bar with an equally classic jukebox and a burger that's out of this world.
Sweetwater Tavern Downtown, /Detroit's pick for 'Best Wings in the City'
Buddy's Pizza Original Detroit style pizza, well regarded by foodies and chefs.
Rock City Eatery on Woodward in Midtown. Cheap drinks and great food.
Dutch Girl Donuts Palmer Park. Best donuts in the city, been doing it the same way forever.
Mudgies Deli Corktown fresh sandwich shop with patio, recently expanded.
Cadieux Cafe Jazz music throughout the week and authentic Featherbowling.
Slow's BBQ Corktown. BBQ that put Corktown as a food destination on the map. Check out Slows-To-Go in Midtown if you're looking to skip the wait.
The Food Exchange famous for the Big Baby burger
Vincente's Great Cuban food. Salsa dancing. 20+ types of tequila
Ottava Via Italian joint in Corktown. Great food, laid back atmosphere.
Mercury Bar Good food and beer selection and the atmosphere is really cool.
Townhouse located Downtown
Bucharest Grill Amazing Shawarma and good prices, 3 locations around the city.
Scotty Simpson's Northwest side for fish and chips
Polish Village Cafe Eat your Polish Grandmother's cooking. A Hamtramck staple.
The Whitney Restaurant in a gorgeous historic mansion. Ambience is spectacular, food has gone through down periods. Good spot for an important date night. Don't be surprised to see a marriage proposal.
Giovanni's Arguably the best Italian food in the city. Neighborhood is what happens when you zone Heavy Industrial in Sim City, but the food, service and ambience are world-class.
London Chop House A famous Detroit restaurant name brought back to life, it's a classic dark-wood, old-school steakhouse. Frank Sinatra and Henry Ford II had tables there. Just opened a cigar bar in the same building for after-dinner lounging.
Roast "Iron Chef" Michael Symon's restaurant in the Westin Book Cadillac hotel. Things happen to meat here that you never thought possible.
Joe Muer's Seafood Like the London Chop House, a classic name from Detroit restaurant history brought back to life. Located in the ground floor of the GM Renaissance Center, lunch is comprised almost entirely of GM suppliers taking their customers out to lunch, but dinner is another matter.
Golden Fleece Greektown. "Best Gyro in town" and other greek specialties.
Mexicantown Most authentic Mexican food in the city, can't go wrong: Los Altos, Taqueria Lupitas, Taqueria Nuestra Familia, Taqueria El Rey, or Taqueria Mi Pueblo.
** Takoi** Northern Thai inspired restaurant. James Beard finalist
Selden Standard Fine dining, local, small plates. Also great brunch.
Wright & Co Fine dining, local, small plates.
Republic Fine dining, local, small plates.
ima Corktown, Udon noodles.
Flower's of Vietnam Vietnamese restaurant run by a Lebanese chef in an old Mexicantown coney. Only in Detroit.
Polonia Restaurant Home style Polish and Eastern European food, located right next to Polish Village cafe in Hamtramck.
Apparatus Room Fine restaurant & bar in the Detroit Foundation Hotel near Cobo Center.
People's Bakery One of Southwest's finest local shops.
Brunch Spots
Cliff Bells Foxtown. Bottomless mimosas and bloody Mary's and great selection of French and Soul Food inspired dishes
Hudson Cafe Downtown. Red velvet pancakes, graham cracker-crusted French toast, and Voodoo Eggs Benedict
Seva Midtown. great Brunch for Vegan's and Vegetarian's- Small but good beewine selection
Brooklyn Street Local Corktown. banana pancakes with caramelized walnuts, an inevitably delicious quiche-of-the-day, and of course, the Hangover Special, and some damn good Poutine!
La Dolce Vita North Detroit. smooth jazz, salmon hash, and the shrimp Benedict make for a fabulous brunch experience
The Dime Store Downtown. a great selection of Omelets, Benedicts, Sandwiches, and Hash (from Executive Chef Josh, who has spent 2 decades in award winning restaraunts in Chicago, NYC, and A2) and of course, BOOZE! (Their Duck Rueben is out of this world)
Foran's Grand Trunk Pub Downtown. Great meal options throughout the day but their brunch is great (May I recommend their Corktown sandwich or the Lobster Benedict) with a great local beer selection to boot
Rose's Fine Foods Rivertown. Homesick for mom's cooking? This place has incredible baked goods and delicious sandwiches that make you feel right at home
The Clique Breakfast spot on Jefferson in Rivertown area
Honest Johns Midtown. Good all around menu, drink list and Chicken & Waffles.
Detroit Institute of Bagels Traditional bagels plus soups & sandwiches in an airy, industrial space with counter seating.
Places to drink:
Breweries:
Batch Brewing Co. Corktown small batch brewery with 15+ beers on tap and Louisiana-style food.
Detroit Beer Co. Great beer as well as great food. The Hair of the Dog burger is fantastic.
Atwater Detroit brewery near the Riverfront
Brew Detroit Contract brewing facility with a great open space and their own brews. Across the park from Batch. The Loaded Die hosts Tuesday boardgame nights here.
Eastern Market Brewing Company The large pink elephant mural is hard to miss.
Founders taproom Needs no introduction
Motor City Brewing Works Midtown; Microbrewery with delicious beer and uniquely-topped pizzas, rooftop seating in the Summer
Jolly Pumpkin Brewery Tap room specializing in Sour Beer and Ciders
Bars:
Motor City Wine located in Corktown.
SugarHouse Carefully crafted cocktails in a hunting lodge sharing a wall with Slow's. Hells yea.
Woodbridge Pub
Cafe D'Mongo's a unique and eclectic "speakeasy." reasonably priced and strong cocktails, live music every night (Fri & Sat only)
Cliff Bells a solid jazz club right downtown (could be under entertainment as well)
Dakota Inn Rathskeller a German underground beer hall that transports you straight to Europe, featuring German food, music, and beer. Especially popular during Oktoberfest (mid-September to end of October).
Jacoby's Biergarten good selection of draft beer, solid German food, and a huge international beer selection
Jolly Ol' Timers North Cass Corridor. If they're open, you won't find a bar full of more interesting people.
Old Miami Midtown. A Veterans bar, During the summer, the back yard is the best place to drink in the city.
Foran's Grand Trunk Pub Downtown; great selection of local Michigan beers, with decent food to accompany it
Northern Lights Lounge New Center bar with a great patio and decent food.
Two Way Inn One of the oldest bars in the city
The Skip Popular alley bar in The Belt
Ready Player One Barcarde
Checker BaOffworld Arcade Burger bar & Barcade near Campus Martius
Coffeeshops:
Astro Coffee a popular cafe in Corktown
Great Lakes Coffee Roasting Co. Chill coffee bar with beer, wine and some food.
Socre Tea A tea shop/cafe in midtown. Tucked away on Garfield and John R. Super quiet and relaxing.
Ashe Supply Co. Small-batch java drinks plus pastries, sandwiches and other goods just off Grand Circus Park in Downtown
Dessert Oasis Espresso, house-roasted coffee & pastries served in a brick-walled space with artwork & live music. Good window views located Downtown in Capital Park.
MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s. After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game. As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches! Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Game & Watch titles Mario Bros, Mickey & Donald, and Cement Factory. On the arcade side, we’ve added support for Operation Wolf SC, a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G. I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). You can get the source/Windows binaries from the download page and try it out.
MAMETesters Bugs Fixed
05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
New working machines
A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
Blades of Steel (Konami handheld) [hap, Sean Riddle]
Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
Gauntlet (Tiger handheld) [hap, Sean Riddle]
Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
INTELLEC 4/MOD 4 [Vas Crabb]
INTELLEC 4/MOD 40 [Vas Crabb]
Legend (SNES bootleg) [ShouTime, MetalliC]
Milton Bradley Arcade Mania [hap, Sean Riddle]
Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
Deco Cassette System Multigame (ROM based) [David Haywood]
Explorers of Space [hap, Igor]
Fidelity Excel 68000 Mach III [CB-Emu]
Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
Game & Watch: Egg [hap]
Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
HP 85 [F.Ulivi]
Kageki (World) [frsj8112, The Dumping Union]
Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
Nu, pogodi! [hap, Igor]
Operation Wolf (Japan, SC) [ShouTime]
Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
Return of the Invaders (bootleg no MCU set 3) [f205v]
Silk Worm (prototype?) [frsj8112]
Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Space Invaders (Nas Corp bootleg) [Guru]
Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
Super Triv (English questions) [Smitdogg, The Dumping Union]
Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
Tetris (v341R) [Arzeno Fabrice, MetalliC]
The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]
Machines promoted to working
Alphatronic PC [R. Belmont, Carl, rfka01]
Black Touch '96 [Angelo Salese]
Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
Game & Watch: Mickey Mouse [hap]
Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
Ron II Mah-Jongg [Angelo Salese]
The Roulette (Visco) [Team Europe, Luca Elia]
Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Clones promoted to working
Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
Sega Ninja (315-5113) [David Haywood]
Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING
Abnormal Check [R. Belmont, Guru]
Ai-mode - Pet Shiiku [system11, The Dumping Union]
Block Pong-Pong [Arzeno Fabrice, brizzo]
Casino Strip [any]
Casino Strip IX [any]
Casino Strip VIII [any]
Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
MAC Jungle [PinMAME]
Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
ibm5170: B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions
ibm5150: Boulder Dash Construction Kit [Justin Kerk]
ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes
z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
colt: Fixed colors. [AJR]
vgmplay enhancements: [AJR]
Added support for YMZ280B and YMF271.
Fixed clock speed for dual POKEY.
Produce error message when nonexistent file is specified.
froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
listxml enhancements: [AJR]
Match arguments against device names as well as driver names.
Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
mrdo: Load protection PAL data (not used at the moment). [AJR]
mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
MC6800: Fixed LSROASR overflow flag generation (N XOR C). [AJR]
funystrp: Added serial EEPROM for high score entries. [AJR]
socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
Fixes issues with super painter and a few other games not recognizing keyboard input.
Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
Also added notes about which sets bootlegs are derived from.
dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
missb2 updates: [Lord Nightmare]
Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
Added watchdog.
retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
Verified XTAL, dividers, and SN76489A type from PCB pictures.
Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
Added correct palette weighting for all dec8 games. [Bryan McPhail]
Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
plugins/cheat updates: [Carl]
Poll for setting hotkeys.
Link simple cheats.
Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
fccpu1 updates: [Joakim Larsson Edstrom]
Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
Added machine configuration for baud rates for all three serial ports using MC14411 device.
Added newer version of firmware Force Debugger v1.1.
68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
Overhauled MAME options handling. [Nathan Woods]
The new options system is more dynamic and should detect errors earlier.
The slot menu now shows updated options in response to selections made by the user.
Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
Existing positions may be selected using UI navigation controls.
Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
Cleaned up the MC-10 driver. [Nathan Woods]
Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
options: Set the value when setting the default as before. [O. Galibert]
mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
Added support for all 4040 features besides interrupts.
Split address/status, RAM/ROM ports, and program memory into separate address spaces.
Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
Made disassembly output closer to what ASL accepts as input.
Allowed 4-bit registers to be set independently through the debugger.
Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
Supports PROM, program/data storage and high-speed paper tape reader cards.
Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
Added save state support.
Layout system improvements: [Vas Crabb]
Made scripts do substantial validation of layouts at build time.
Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
Made device_memory_interface own its address space objects. [Vas Crabb]
Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
Cocoa debugger improvements: [Vas Crabb]
Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
hh_sm510 artwork updates:
Added background vector graphics to gnw_ml102. [ChoccyHobNob]
Added background graphics to nupogodi.svg. [Igor, hap]
Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
Improved WD2010 emulation: [Bavarese]
Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
Fixes incorrect behaviour for 6th boss (no longer skips first form).
Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
Also added support for bootleg multigame and fixed regression caused by change in draw order.
tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
Irem M62 cleanups: [David Haywood]
Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
Made use of multiple palettes and gfxdecode structures.
wrally.cpp: Added World Rally PCB layout. [Brian Troha]
targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
sms.xml updates: [Enik Land]
Fix The Terminator by adding their on-cart RAM.
Added notes for games with SK-1100 keyboard support.
Corrected Great Baseball (Euro, USA, Bra) release year.
Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
kinst.cpp: Updated hardware info. [Guru]
abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
Updated compiling instructions for Fedora Linux. [inflatador]
Updated hiscore.dat. [Leezer]
Added -output option to documentation with description of available choices. [OzFalcon]
megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
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