Clyde Barrow and Bonnie Parker met their demise on May 23, 1934 in Louisiana. Their bullet riddled car is on display at Whiskey Pete's Hotel & Casino in Primm, Nevada.
[FNV] How to fix hitting the memory ceiling? Getting lots of Out of Memory CTDs.
When I was about to start a new playthrough, I initially loaded up heavily on mods. Way too heavily, in hindsight. Had multiple quest mods that added NPCs. Mods like The Living Desert that added even more NPCs. Versions of mods like Uncut Wasteland that adds even MORE NPCs. Had texture packs, as well. (NMC Small and Poco Bueno). Almost immediately I would get hit with an "Out of Memory!" followed by a CTD. Okay, fine, maybe I've got too much intensive stuff going on. I get it. So I got rid of both texture packs, got rid of nearly every major mod I had that added NPCs except for a couple I wanted to keep, and things seemed to be going okay until... Bam. Again. "Out of Memory!" -- CTD. Compared to the load orders I see other people have, I know for a fact my list is light -- In the sense that I don't have many "overhaul" mods, I don't have mods that upscale textures (aside from WRP), and no mods that throw hundreds of NPCs on the screen at once The majority of what I've downloaded are miniscule in both scope and in file size. You'll see in my Mod List below. Most of it is minor mods that either tweak certain gameplay elements, fix certain bugs or issues, or simply add individual items. And I know for a fact that I installed ALL of the essentials correctly (NVSE, NVAC, NVTF, 4GB Patcher, JIP-LN, YUP, JohhnyGuitar NVSE, MCM, etc.), I followed Gopher's 2020 Modding Guide on YouTube to the letter. The only thing I didn't install from his guide was a mod to change the UI -- I had a bad experience trying to mess with installing a UI mod a couple years ago, resulted in me having to uninstall and reinstall my entire game because I screwed up. I've sworn off from UI mods since then, I'm fine with just using the Vanilla UI. I'm not running an ENB, either. Regardless, after about 30 minutes of playtime, or, more often, entering/exiting interiors, I'm quickly greeted with O.O.M. messages. Here's my Mod List: ________________________ ADAM Reborn Alex's Backpack Mod Black Mountain Dish Explosion Restored Clarity - Orange Tint Remover Colonel Autumn Preset Dead Money Missing Return Options v2 Distributed Necklaces and Chains Economy Overhaul Explorer Perk Extended External Frame Backpack Fix for the Legion Armors FOV Slider Free the Slaves Fuckable Companions Functional Post Game Ending Gas Masks of the World Gun Runners Arsenal Merged Honest Hearts Letter Honest Hearts Rain Intimacy Overhaul JIP Improved Recipe Menu Just Loot Menu Just Vanilla Sprint Legion Quests Expanded Lonesome Road True Faction Allegiance Mojave Raiders Mojave Wildlife - FO3 No Chanced Spawns Version More Beard and Moustache Options NCR Trooper Overhaul No Peep Sight No Rain in Lucky 38 One HUD OneTweak (Fake Fullscreen) Prerelease Restored Primm Reputation Restored Project Nevada (Yes I know, it's an old mod, I'm just using it to get access to the equipment like the added guns, I've disabled pretty much every Core feature it attempts to implement, and I only have the Core, Equipment, and Rebalance modules installed) Rainy Days V2 Real Recoil Reload Animation Fix Return Vance's Gun Russell Simple DLC Delay Sneering Imperialist Expanded Stewie Tweaks The Courier (Armor Mod) UIO Ulysses Bark Fix Uncut Wasteland (The version that doesn't add extra NPCs) Unofficial Patch NVSE Wasteland Seeker Armor Weapons Animation Replacer Weapon Mesh Improvement Mod Weapon Retexture Project Weapons of the New Millennia ___________ Any relevant patches that exist for any of those mods listed above to ensure compatibility with other mods have already been downloaded and taken into account. I know that just from taking a first glance at my mod list, it looks like a lot. And yeah, I never said it was a "minimal" load order, but I like to think that it's still a pretty light load, especially since I've seen other people's load orders here. And I've seen the kind of intensive stuff they run in the game. And like I said, I originally had a bunch of stuff like Crowded Casinos, The Living Desert, Less Empty Primm, quest mods like New Vegas bounties, Courier's Cache, Depths of Depravity, etc. --- And all of that stuff has since been cut out of the list in order to lighten the game's strain. Literally the only NPCs I'm adding to the game, at this point, are more raiders in certain locations with Mojave Raiders, more animals in certain areas with Mojave Wildlife, and maybe a couple extra actors through Prerelease Restored and Uncut Wasteland. But surely, that's not enough to be making my game shit the bed, right? What could be going on that's causing these Out of Memory Crashes? My mod manager of choice is Vortex, for reference. Again, I followed Gopher's guide for modding New Vegas, and he used Vortex as well. So if you've got a problem with me using Vortex and wanna tell me all about how I should be using Mod Organizer 2 instead, take it up with Gopher. I personally prefer Vortex anyways. Has never given me more headaches than MO2 did. If anyone has any advice on how to handle this Out of Memory issue, I'm all ears. I've tried to narrow down my mod list to only the stuff I truly desperately want to keep in the game, but if there's something I need to get rid of I'm willing to do so. And I should mention I am playing this game on a gaming laptop that runs both this game and several newer titles perfectly fine. I'm not trying to run this game on a toaster, I have a heavily modded Skyrim Special Edition that also runs just fine, so it's not like my machine has a predisposition against Gamebryo engine, or anything like that. Thanks for reading.
I have all the patches needed to play fallout NV installed and am able to start and play it for a bit up till I leave Doc Mitchells office and shortly after that the game camera freezes, stutters, and acts out sometimes freezing the game with it, sometimes continuing the game but only showing the frozen / stuttering screen. The game works all right it seems except for this problem which is causing me a headache I was wondering if any of you more experienced mod users had any solutions for this? Almost all my mods were downloaded using Vortex except Fallout New Vegas Limit Fix which I manually installed with the instructions provided in the description. ( I installed it with Vortex before yet it doesn't seem whether I manually installed it or not matters much) Load Order FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Sortomatic.esm BraveNewWorld.esm FreesideOpen.esm MoreMojave.esm TGMIO.esm ELECTRO-CITY - CompletedWorkorders.esm FCOMaster.esm TLD_Travelers.esm NVInteriors_Core.esm NVInteriors_ComboEdition.esm Less Empty Primm.esp ELECTRO-CITY - Highways and Byways.esm SomeguySeries.esm Niner.esm The New Bison Steve Hotel.esm Kidnapped by Fiends.esm More Perks.esm Courier's Radio.esm YUP - NPC Fixes (Base Game + All DLC).esp Unofficial Patch Plus.esp CombatEnhancer.esp Vurt's WFO.esp Logic and Consistency Fixes.esp EasierMassPurifiedWater.esp KMGL_Main.esp EmptyWeapons.esp B42Inertia.esp FCO - NPC Changes.esp JSawyer Ultimate.esp The True Revival of Luxury - An Ultra-Luxe Overhaul.esp FreesideOpenPatch.esp TopsSuiteUpgrade-Main.esp Mojave Raiders.esp Bathroom Doors Overhaul - All IN ONE.esp EVE FNV - ALL DLC.esp VanGraffOverhaul.esp TopsToVault21.esp WeaponModsExpanded.esp More Perks Update.esp All Weapon Sounds Overhaul .esp Saucy Sink.esp WMX-DLCMerged.esp Mojave Arsenal.esp WMX-EVE-AllDLCMerged.esp IMPACT.esp Realistic Lead - Bullet Ballistics.esp Realistic Lead - Bullet Ballistics - IMPACT Patch.esp Mojave Wildlife (Vanilla-Style).esp HiddenValleyOverhauled1.2.esp BraveNewWorld-FCO.esp CourierCacheWSE.esp ArizonaArmy.esp BLMedical.esp NevadaSkies.esp The New Bison Steve Hotel.esp Advanced Recon Armor.esp SecuritronsOnAlert.esp NCR Ranger Helmet Neck Cover.esp RetrievableThrowables.esp Casino Exchange All.esp HeinzTrenchShotgun.esp Watter Putter Outter.esp Alsatian NCR Guard Dogs.esp NCR Battle Rifle.esp RangerSequoiaSafehouse.esp Living_Lucky.esp The Tops Restaurant New Menu.esp ImmersivePickupSoundsFNV.esp JSawyer Ultimate - Mojave Arsenal Patch.esp cleanatomicwrangler.esp JSawyer Mod Vanilla Number of Perks.esp Show Pickpocket Success Rate.esp Loot Unconscious Victims.esp hz_Empty Clicks.esp IRNPC.esp Shorter Chem Wear-off Effects.esp Pyromaniac.esp TBz Atomic Wrangler VIP Suite.esp NewVegasBounties.esp NewVegasBountiesII.esp TheInheritance.esp 1nivVSLArmors.esp HuntingRevolver&Sequoia.esp JSawyer Ultimate - FCO Patch.esp JSawyer Ultimate - Mojave Raiders Patch.esp Russell.esp LFox Bottle That Water.esp FuckableCompanions.esp Bash_Stealthboy.esp NPCs Can Miss.esp The Mod Configuration Menu.esp MuchNeededLOD.esp Nights are Darker - Ultimate Edition.esp FCO - The New Bison Steve.esp LiveDismember.esp lonesome_firetrucks.esp NVDLC04 Allegiance w Duster.esp UniqueThinkTank.esp Lucky38Overhaul.esp RebreatherRestoration.esp Simple DLC Delay.esp Restoring Hope Quest Morale Fix.esp Project Reality Footsteps.esp MCPipBoy2000MK6_clock.esp NVFeralGhoulChildren.esp NPC Use Aid.esp NPCsSprint.esp MigNammo.esp Immersive Hit Reactions.esp ImmersiveRecoil.esp Lobotomitess.esp GhoulRadTweaks.esp GhoulRadTweaks - JIP.esp Female White Glove Society Mask.esp BetterNCRSupplyCache.esp Beyond The Beef Tweaks.esp CloudGrenades.esp Diagonal movement.esp CoverOfDarkness.esp JoeCobbIsFiend.esp BraveNewWorld-JSU.esp BraveNewWorld-UncutWastelandNPCs.esp BraveNewWorld-YUP.esp TrooperOverhaul-Dragbody.esp NCRTrooperOverhaul.esp Splint.esp ThisMachineKillsFascists.esp AutumnLeaves.esp MeleeReachFixed.esp FCO - Russell.esp FCO - OHSB NPC Edits.esp BraveNewWorld-ArizonaArmy.esp BraveNewWorld-MojaveRaiders.esp BraveNewWorld-NCRTrooperOverhaulDist.esp NCRCF Reinforcements.esp FCO - Niner.esp KingOfTheRing.esp GomorrahProstituteEnable.esp Skip Doc Mitchell's Exam.esp SaveCass.esp CourierRangerArmorV2.esp RangemasterNV.esp Enhanced NPC Awareness.esp DIM TYPE3clothesRETAIL.esp Explosive Sounds Overhaul.esp ThrowableFixes.esp Ammo Count Memory.esp BartonThornTrigger.esp LootMenu.esp JIP Improved Recipe Menu.esp I Got Spurs.esp ScottmackImprovisedPPSh.esp Bunk beds.esp WesternRifles.esp JustDynamicCrosshair.esp FNVLODGen.esp
It’s time Nevada joins the lottery with education being the proceeds recipient. All NV education systems need better funding. Although money itself won’t solve all the issues, initial funds could be used to hire talent that can. NV simply cannot attract talent and businesses when it has a lagging education system. Casino revenue from gaming is less than 50% of their total revenues, some reports show it’s less than 40%. After watching and standing in line at Primm, the casinos are already losing this revenue. Worse yet, it’s NV money going to benefit other states. NV cannot rely on the gaming world as the sole area to raise funding for education. A new revenue source is needed. The lottery vs taxes is simply the best approach. Write your elected officials today!
[FNV] The Guide on How to get The Best LOD Possible with mods
DISCLAIMER: This guide has some minor issues. I plan on fully updating it and making a TTW version + a frontier version if needed when the frontier comes out on January 15 (HYPE!). As of now here's some quick fixes when you get to the Generating Lod section of the guide : TTW- Don't generate Lod for "Capitalwasteland" in lodgen NV/TTW- Get xLODGEN and generate terrain lod for both "wastelandnv" and "wastelandnvmini" if using MOREMOJAVE Now back to the guide.... --------------------------------------------------------------------------------------------------------------------------- Video I posted earlier Showcasing the lod Ok so this is gonna be a big one. In this post I'll detail two guides, one for base FNV and one for TTW- [I'll do a TTW guide later because I have a lot of work I should be doing rn and typing out the ttw version would take a bit] telling you how to completely overhaul your distant LODS and landscape. This will not cover grass mods or landscape overhauls in that sense but It will add new buildings hence more content and for TTW{lies} some optional building revisions to make your wasteland/s seem new. While technically everything is optional I will be tagging mods that are not necessary for your games distances to look just as good as mine (though I highly recommend downloading everything I say if you don't know what you're doing). Now lets begin with base New Vegas. Note: Everything is listed in install order ;) -Prerequisites (STABILITY): I have a GTX 1070ti and an 8700k fyi. With ENB I reach 70-80 percent GPU usage and around 20-40% CPU usage max. Install JIP, Johnny Guitar, NVAC, NVTF, FNV mod limit fix, Heap replacer (Very important for smooth gameplay). If using an Nvidia card disable FNV vsync and use the vsync in Nvidia Control panel (test this as this doesn't increase performance for everyone). Note on tick fix: If you use ENB disable bUseD3D9Ex. If you use Nevada skies disable bInlineCommonFunctions to remove the clicking sound during storms (this may not be needed anymore so test for yourself) . Finally If you want to play over 60 fps set bAlternateGTCFix=0 and bFPSFix=1. YOU ARE NOW DONE WITH THE BASIC PERFORMANCE INCREASES. If you really need more fps try installing TTW (it runs better for me for some reason) or try turning down Actor fade/Object fade -THE LODS The reason you're here in the first place. Start by installing these mods in This order and do EXACTLY what I say lol BASE:
Much Needed Lod + NMC Patch if you use NMC/Ojo patch if Prioritizing Ojo (IMPORTANT: Disable both the mod and its patch in your mod manager, not just the esp. We'll activate these later).
Wasteland Flora and Terrain Overhaul: Install the Main file for my look. (You can also install UHQNV Rocks - Roads and Terrain Overhaul in the optional files. I let all my other texture mods overwrite it. That being Nmc, ojo, etc etc)
TCM's Lod overhaul + NMC patch if needed (You still need the NMC patch even if you don't use ojo as TCM uses ojo textures by default. The TCM author is working on his own NMC patch so be on the lookout for that)
Lucky 38 Lod Fix: Fixes that busted ass Lod while inside the Lucky 38
Improved LOD Noise Texture: If you dislike the regular Lod noise. (Optional as I'm personally not using this)
Q: Where's Less horrendous Vicki and Vance Casino?! A: It's Included in TCM's Lod overhaul :) -NEW STRUCTURES For the new buildings and towers showcased In my video next download: Uncut Wasteland: For the guide you only need the regular version but the NPC version will of course work just fine. Download any patches you may need for other mods and fix conflicts In fnvedit if needed (I personally use outside bets TTW and the outside bets patch for uncut and these do not work together by themselves. This is where things can get tricky and why the TTW guide might take a little longer). THIS AND THE NEXT MOD HAVE THE BIGGEST IMPACT OUT OF THE STRUCTURES SECTION OF THIS GUIDE. MoreMojave: Adds more Locations to explore around your wasteland. Works with AWOP but I recommend using it as a replacement as its way less op and broken. This is a big one. NOTE: As of now I personally get this missing Lod glitch at this one area (3:44 in my showcase Video). It's a Lod from MoreMojave so If this happens to you and you just can't stand it remove MoreMojave. Nellis Air Force Base Lightweight Overhaul: Adds more stuff to the barren Nellis air force base. I made this one optional because the LODS don't fully work I've noticed, and it has very op containers (can easily be deleted with FNVedit) but I couldn't leave it out as It's one of my personal favorites as of late. (highly optional) (WORLDSPACE CONFLICTS WITH MOREMOJAVE) Jean Overhaul: Adds that beautifully dilapidated casino and courthouse Lod showcased near Jean skydiving in my video. Note that you can't actually enter the buildings it adds atm, they're just for flavor. A must have for me personally (optional) Nv Animated Zeppelin + NV Bos Zeppelin and their update files or Animated Mojave (Both zeppelin's version): Only pick Animated Zeppelin and Animated Bos zeppelin if you're not interested in the other features Animated Mojave adds or you don't know how to remove certain features yourself. (optional) Camp McCarren Animated Monorail (Use the AAM version if using Animated Mojave from the previous mod): Well... it adds an animated monorail... kind of self explanatory (optional... but come on, you know you need it) Ultra-Luxe Fountain Expanded: Very simple mod to make the ultra lux fountain more fancy like. (optional) NV Animated Neon Pole Dancer for Gomorrah: For all the perverts reading this like me ;). (optional) Lucky 38 E3 Lights Restored or The Mogul Mausoleum - A Lucky 38 Overhaul. The former simply adds meshes so will be more compatible with things if you want to be extra safe. The latter is more performance heavy While inside of the lucky 38 as it also edits the interior which is kind of beyond the scope of this guide. (optional) ----------| Q: What about Primm overhaul, the many goodsprings overhauls, Novac overhauls, Nipton, etc etc A: First reason being performance and stability. Some of those beloved overhauls add too many things to tiny areas and will cause fps issues for most people. Second, I want this guide to be as compatibility friendly while still looking amazing so I only overhauled tiny areas that rarely see use by other mods (Jean/Nellis). Third, I just don't like those mods. Goodsprings is iconic to me, novac is iconic, nipton, etc etc. I like how they look in the base game. If you want you can add those mods though. The Lod generating process will be the same in the end but make sure you go to the locations and double check that generated Lod is working properly. -GENERATING LOD: At this point you should have all the appropriate ESP's and mods with Much Needed LOD disabled in both your right and left windows (mo2). Not sure how the interface in vortex looks but just disable the whole mod basically. No esp or anything. NOTE: I'm not gonna go in depth on installing lodgen you'll have to do that yourself. A thread that might help: How to install fnvlodgen with mod manager?(noob question sorry) : fnv (reddit.com) --------------------| (IN MO2 ADD THIS ARGUMENT TO YOUR LODGEN pointing to the directory of a newly created LOD Output folder for your LODS to go in). (Vortex users) If you use vortex I'm actually not sure what you'd do. You'll sadly have to look up how to create a Lod output folder for vortex. Example for Mo2 Users: -o:"C:\ExampleFolder\Mo2\mods\LOD Output" Picture Example -Now Run Lodgen through your mod manager. Make sure you Set your alias to 8192 by 8192. Leave the compression settings at whatever they default to for you. Don't generate tree Lod or terrain Lod if you have the option. -For the first run ONLY SELECT NVDLC01BigMT. Hit Generate (REMINDER: DONT HAVE MUCH NEEDED LOD INSTALLED OR ACTIVATED IN ANY WAY) https://preview.redd.it/tlk7vw7kr8461.png?width=1542&format=png&auto=webp&s=532be431e166c5b40da73948e11ece4fe0eef0e9 After that Finishes generating You can close Lodgen. ----------| -THE REST: Now enable the Much Needed Lod mod and esp (Make sure it's placed below The Lod additions esp). Also if for some reason Flora Overhaul is below these two esp's put it above it (Place Flora Overhaul Below Both Load Additions and Much needed Lod) -Open up Lodgen again and Generate everything For your Mojave wasteland EXCEPT for NVDLC01BgMT. NOTE: We do this because Much needed Lod Doesn't work well in old world blues apparently. I actually haven't tested myself but I do know when I have much needed LOD installed during the generation process on BigMT I always Get error messages :( After that's finished tick you LOD Output mod and have it overwrite everything. Most of you should be all set (IF YOU HAVE ANY PROBLEMS TELL ME AS I WAS VERY TIRED WHILE I TYPED THIS AND MAY HAVE MADE A MISTAKE SOMEWHERE... I don't think I did though) ----------| -OPTIONAL INI TWEAKS FOR EVEN BETTER LODS: Add these Lines to your FalloutCustom.ini: [Display] fEyeEnvMapLOD2=2000.0000 fEyeEnvMapLOD1=1500.0000 fEnvMapLOD2=3000.0000 fEnvMapLOD1=2500.0000 [LOD] fLODLandDropAmount=550.0000 fLodDistance=1800.0000 [TerrainManager] fBlockLoadDistance=200000.0 fDefaultBlockLoadDistanceLow=90000.0 fLowBlockLoadDistanceLow=45000.0 fHighBlockLoadDistanceLow=90000.0 fDefaultTreeLoadDistance=35000.0 fLowTreeLoadDistance=20000.0 fHighTreeLoadDistance=80000.0 Q: What this does? A: This will Increase the distance at which Lod loads into the world a bit more than the max values. It wont effect timing but it MAY effect performance. I noticed maybe a 1-2 fps drop but I have a very well optimized game with good specs to boot. Test this yourself :)
I launch through Mod Organizer 2 and it plays the splash for like a second before it just stops responding, I've been searching around but I can't seem to figure out what could be causing it, I haven't seen any conflicts, maybe I'm just looking in the wrong place. Load Order: # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Bashed Patch, 0.esp YUP - Base Game + All DLC.esm Interior Lighting Overhaul - Core.esm FreesideOpen.esm NVCE Ultimate.esm Functional Post Game Ending.esm Interior Lighting Overhaul - L38PS.esm NVStripOpen.esm YUP - NPC Fixes (Base Game + All DLC).esp Unofficial Patch Plus.esp kochandbohr.esp NVCE Ultimate - NPC Edits.esp Simply Uncut - New Vegas.esp Bashed Patch, 1.esp WMIMNV.esp JSawyer Ultimate.esp outsidebets.esp FreesideOpenPatch.esp avangraffscorned.esp rotfacetoriches.esp betsybrahminFSO.esp vault22FloralOverhaul_Update.esp vault22FloralOverhaul_Update_without Radroaches.esp All Weapon Sounds Overhaul .esp populatedcasino.esp Functional Post Game Ending - Populated Casinos Patch.esp StripOpenMain.esp NevadaSkies.esp Functional Post Game Ending - Outside Bets Patch.esp ADAM Complete.esp ADAM - MERGE.esp Primm Reputation Restored.esp Radioactive Tumbleweed Cut Content.esp athornysituation.esp Simply Uncut NV - Freeside Open Patch.esp awilderwasteland.esp Tracer nv.esp Clean-QuickSave.esp Diagonal movement.esp dD - Enhanced Blood Main NV.esp Functional Post Game Ending - Strip Open Patch.esp rockbiter_AnimationSounds.esp Free the Slaves.esp GolfWaterScene.esp originalintro.esp Functional Post Game Ending - YUP Patch.esp ImmersiveRecoil.esp JSawyer Ultimate - GRA Merged.esp JustLootMenu.esp JustVanillaSprint.esp NVCE Ultimate - YUP Patch.esp NVCE Ultimate - JSUE Patch.esp NVCE Ultimate - UP+ Patch.esp NVCE Ultimate - Vanilla.esp Weapon Retexture Project.esp Simply_Uncut_-_WRP.esp The Mod Configuration Menu.esp Interior Lighting Overhaul - Ultimate Edition.esp
Why the Legion is Doomed to be Destroyed in a Total War with the NCR.
Even if the Legion were to win the Second Battle of Hoover Dam and conquer the Mojave Wasteland, they'd merely be buying themselves a little extra time and simply stall their inevitable demise. Note that the following analysis assumes that the Legion won the Second Battle of Hoover Dam and that the Courier died in Goodsprings. To start off this analysis, let's begin with a run-down of the respective weapons, equipment and gear of the respective ranks of the NCR and the Legion going into the Second Battle of Hoover Dam. Beginning with the NCR garrison at Hoover Dam. The NCR Trooper comprises the core of the Republic's colossal armies and is the prime component of the NCR Army. A superb combination of volunteers and conscripts whose degrees of training, motivation, combat experience and access to equipment vary across the ranks, they're some of the most disciplined, most professional soldiers in all of the Wastes. They're outfitted with modern military-grade ballistic vests that offer excellent protection against small arms fire, shrapnel and melee weapons alongside steel helmets. The NCR Army battalion that's stationed at Hoover Dam in particular is fully comprised of battle-hardened, fully-trained volunteer veteran NCR Troopers that are armed with 5.56 × .45mm NATO Marksman Carbines, 5mm Assault Rifles, 12-gauge Riot Shotguns and .308 Sniper Rifles to supplement their standard-issued 5.56 × .45mm NATO Service Rifles. The NCR Patrol Ranger is one of the finest, most elite warriors in both the NCR military and the Wastelands, overall. Having survived a brutal training regimen that's so ludicrously difficult that 8-out-of-10 aspiring recruits wash-out, these purely volunteer harbingers of death have little to no equals in terms of skill, fighting prowess and strength. They're outfitted with a suit of hand-made First-Generation Combat sporting a knife sheath, a hydration pouch and spiked spurs for unarmed combat that is impervious to any and all small arms fire, shrapnel and melee attacks. They're armed with 5.56 × .45mm NATO Marksman Carbines, .308 Sniper Rifles and .44 Magnum Trail Carbines. The NCR Heavy Trooper is not only the elite heavy shock infantry of the NCR Army, but is also the proverbial sledgehammer through which the Republic may crush its enemies and obliterate all that may threaten its values. Having earned their distinctive armor through immense sacrifice in blood, sweat and most of their young lives, they're the absolute best-trained, best-equipped, most battle-hardened, most professional, most skilled, most fanatically-devoted warriors in the whole of the NCR Armed Forces (rivaled only by the legendary NCR Veteran Rangers). Warriors that are more than willing to fight to their absolute last breath in defense of the Republic and all that it represents. They're outfitted with NCR Salvaged Power Armor, suits of T-45d Power Armor that were captured from the Brotherhood of Steel during the Brotherhood War that have had their joint servomotors removed and their back-mounted power cylinders replaced with custom-built energy modules and built-in air-conditioning units so that Power Armor Training wouldn't be needed to wear them. And while they're no longer legitimate suits of Power Armor in that they're no longer powered, they're still some of the absolute best and most protective suits of armor within the Republic's entire mammoth arsenal. Completely invulnerable to all but the most powerful conventional firearms, highly-advanced energy weapons, specialized ammunition and high-powered explosives, they can truly absorb Hellish amounts of punishment. They're armed with 5.56 × .45mm NATO Light Machine Guns, 5mm Miniguns, Heavy Incinerators, Flamers and Missile Launchers (albeit rarely). The NCR Veteran Ranger is a living, breathing legend walking amongst the ruins and ashes of the Old World, drawing inspiration and hope from soldiers and citizens of the Republic as well as fear and terror from enemies and all those who dare to oppose the NCR. Fabled for their unmatched fighting prowess, envied for their flawlessly unequalled marksmanship technique, feared for their unrivaled warfighting skills, awe-inspiring for their unsurpassed pugilist talent and legendary for their innate mastery over hardcore survivalist skills, the NCR Veteran Rangers are the absolute finest, best-trained, most battle-hardened, most professional, most skilled, most-elite and all-around most bad-ass warriors in not only the entire history of the Republic military, but also the whole of the Western Wastes, as well. Centurions and Praetorian Guards of Caesar's Legion, Knights and Paladins of the Brotherhood of Steel and even the Republic's very own NCR Heavy Troopers have learned to shudder in terror and fear at the mere mention of the mythical phenoms of the Wastelands that are the NCR Veteran Rangers These fabled guardian angels of the Republic are outfitted with the equally legendary Black Armor, a hyper-advanced suit of Third-Generation Combat Armor consisting of a highly-flexible vest of incredibly-rigid high-impact armored plating with adjustable straps on both the sides and the shoulders and a built-in throat protector that's mounted on the vest. Combined with the state-of-the-art rounded-shell ballistic helmet sporting built-in lamps and infrared/visible light projectors as well as the complimentary highly-sophisticated armored mask with built-in low-light optics, an incorporated locking mechanism that joins the mask itself with the helmet shell, ear covers with built-in membranes that confer additional protection without inhibiting the wearer's hearing and built-in air filters, the mythical Black Armor is well-deserving of its stellar reputation. As you can see, the NCR's forces are extremely heavily-armed, well-equipped and armed to the teeth with the absolute latest in top-of-the-line, high-powered firearms and state-of-the-art, highly-sophisticated energy weapons as well as superbly well-protected with an abundance of different varieties of military-grade body armors with varying degrees of effectiveness and even Salvaged Power Armor. Now it's time for an evaluation of the Legion's weapons and technology. The Recruit Legionary is the primary foot soldier of Caesar's army and comprises the vast majority of the Legion's ranks. Trained and conditioned from before they could walk to become the perfect warriors, Recruit Legionaries are incredibly well-conditioned and in phenomenal physical shape, owing to a savagely intense training regimen that even the NCR Rangers would envy. Despite said conditioning, however, they're still the equivalent of literal cannon fodder with little-to-no actual skill in firearms usage and maintenance. They're outfitted with a suit of makeshift featherweight armor that consists of sports equipment with bits and pieces of scrap metal atop a cloth tunic that's all lashed together with leather straps. An armor that's so weak that it couldn't even protect its wearer against the likes of a straight razor. They're armed primarily with a "Machete" (what's really a lawnmower blade that's lashed to a stick) and "Throwing Spears" (what's really even bigger sticks with pieces of sharpened scrap metal fastened and jabbed into the tips), though they can rarely get their hands on firearms (albeit damn near broken ones) such as .357 Magnum Revolvers, .357 Magnum Cowboy Repeaters, 9mm Pistols, 20-gauge Single Shotguns, 20-gauge Caravan Shotguns, 5.56 × .45mm NATO Varmint Rifles and 10mm Pistols. The Prime Legionary is the centerpiece of the Legion's fighting force and the core component of any Legion formation. Having survived 5 years in Caesar's forces, a remarkable accomplishment in and of itself, Prime Legionaries are no longer mere cannon fodder but are now the main frontline fighting force of the Legion. With the accompanying improvement in weapons and equipment as well as adequate firearms skills to make the promotion that much sweeter. They're outfitted with the exact same armor as before, only with a slight improvement in protection. It still can't protect the wearer from shit, however. They're armed with the standard-issued "Machetes" and "Throwing Spears" though they also have much better access to more advanced weapons than before. Melee weapons, such as Machete Gladius', Power Fists and Chainsaws, and firearms (of decent quality), such as 10mm SMGs, 12-gauge Sawn-Off Shotguns .44 Magnum Revolvers and .308 Hunting Rifles are all available to them in significant quantities. The Veteran Legionary is the oldest, most experienced, most elite warrior within the lesser ranks of the Legion and is also the precise scalpel to the blunt, destructive warhammer of the Recruit and Prime Legionaries. Having survived a full decade in Caesar's service, a monumental achievement in its own right, Veteran Legionaries are the elite rapid reaction force of the Legion that's tasked with neutralizing particularly tough adversaries that their lesser counterparts can't defeat and typically remain in reserve until otherwise needed for tipping the scales of a pivotal battle or campaign in the Legion's favor. As they're the oldest Legionaries (a lot of whom have been with Caesar since day 1), they're also the most experienced, most capable Legionaries who are in their absolute prime in regards to martial prowess and physical resilience. They're second only to Centurions in terms of skill and experience, which is reflected in their improved access to superior weapons and equipment. They can also use and maintain firearms with frightening levels of efficiency. They're outfitted with the same armor as before, though with even better protection. Still couldn't protect you from anything meaningful, though. They're armed with the usual standard kit in addition to melee weapons such as Fire Axes and Power Fists as well as firearms (of mint condition and with virtually unlimited access to) such as .44 Magnum Revolvers, .308 Hunting Rifles, 5.56 × .45mm NATO Marksman Carbines and 12.7mm SMGs. The Decanus of the Legion is the lesser officer beneath the Centurion and is responsible for tactical small-unit operations and squad-level leadership. While not too different from ordinary Legionaries in terms of skill, equipment and even appearance, they still have slightly better access to weapons hence they deserve a separate segment. Recruit Decanii can get access to 9mm SMGs and 10mm SMGs unlike Recruit Legionaries, Prime Decanii aren't any different from Prime Legionaries and Veteran Decanii can get access to 12.7mm Pistols unlike Veteran Legionaries (not a real improvement, I know). Everything else is exactly the same. The Centurion is the absolute apex of the Legion's strength and the top field commanders of Caesar's armies, second in authority only to Legate Lanius and Caesar himself amongst a tiny select few of other superiors. Having survived 15-20 years of a long, arduous life of fighting in Caesar's name (a completely unimaginable phenomenon, indeed) before finally earning the treasured armor of the Centurion (which they can decorate with the trophies of their fallen enemies at their leisure), Centurions are the absolute most elite, most skilled, most battle-hardened and ultimately the most dangerous warriors in the entirety of the Legion. To even BEGIN to qualify for Centurion status, one must have fought in and survived numerous Legion campaigns as well as slain countless opponents in battle alongside the time requirement. All to ensure that only the finest of Caesar's warriors ever reach that level of authority in his Legion. As the oldest, most experienced warriors in Caesar's army, the Centurions comprise the old guard of Caesar's army, most of them having served their lord since the very beginning. Their status all but ensures that they're reserved for only the absolute deadliest, most lethal of assignments that even Veteran Legionaries can't handle. They're ultimately only deployed if absolutely necessary. In order to ensure that his Centurions can both accomplish their missions without even the slightest chance of failure and protect themselves without difficulty, Caesar has granted them unlimited access to the absolute finest weapons in his Legion's arsenal and has seen to it that they have acquired the absolute sharpest firearms skills that money can buy as a corresponding reward for their reaching Centurion status. They're outfitted with Centurion armor which, while legendary amongst the Legion, really isn't that special. It's actually just Veteran Legionary armor with some cool decorations on it at the end of day. Pieces of T-45d Power Armor on the right arm, the sleeve from a suit of NCR Ranger Patrol Armor and the pauldrons from an Armored Vault Suit on the left arm, the boots and shin guards from a suit of First-Generation Combat Armor on the lower legs, the crotch/thigh guards from a suit of NCR Ranger Patrol Armor on the upper legs, gloves from a suit of Leather Armor on the hands and a Super Mutant Brute chestplate on the torso, to be exact. Realistically speaking, Centurion armor would be just about useless against virtually any weapon in the NCR's arsenal. Even a single 5.56 × .45mm NATO round fired from a basic Service Rifle would most certainly do the job, flawlessly. They're armed with basic melee weapons such as Machete Gladius' and Chainsaws as well as high-tech melee weapons such as Thermic Lances (which are actually just repurposed metalworking tools) and Super Sledges in addition to powerful firearms such as .308 Hunting Rifles, 12-gauge Hunting Shotguns, 5.56 x .45mm NATO Marksman Carbines and even .50 BMG Anti-Materiel Rifles (albeit rarely). Now we must now examine what will inevitably be a huge problem for the Legion even if they were to win the Second Battle of Hoover Dam. The Legion, even though it does in fact have access to some top-of-the-line weapons, only has them in an extremely limited capacity and strictly reserves them for only the highest-ranking, most elite Legion forces and field commanders. The overwhelming bulk of the Legion's troops have little-to-no real firearms and what pitifully little that they can get their hands on are in extremely piss-poor condition. Not that it would matter, considering the fact that they don't have the proper training that's necessary to actually use them, much less maintain them. The vast majority of Caesar's troops rely almost entirely on primitive makeshift melee weapons and their own martial prowess to fight their battles, which inevitably means that the Legion has to avoid direct engagement with NCR forces, instead relying on subterfuge and guerilla warfare to combat the Republic. And it gets even worse for the Legion when one considers that the higher that its troops advance up the totem pole, the fewer Legionaries that it finds at the higher levels. A direct consequence of the Legion's overprioritization of quality and individual skill in combat is that it inevitably results in an extremely small cadre of elite warriors and field commanders surrounded by a sea of lesser soldiers and officers. Combined with the fact that the Legion is only 34 years-old by the events of F:NV (meaning that even if one were to ignore things like inevitable attrition all throughout the Legion's war-filled history of expansion and conquest, they still wouldn't have that many Veteran Legionaries/Decanii and Centurions) as well as the fact that attrition over the years must be taken into account (the First Battle of Hoover Dam and the Legion's invasion of Colorado alone absolutely devastated their elite ranks), it's only obvious that the Legion's elite forces are relatively puny. Furthermore, we know for a fact that there's enough Veteran Legionaries/Decanii for them to form a few of their own exclusive Centuria (a Century is 80-men-strong, I might add), with the Red Okie Centuria being a prime example of this. This definitely suggests that the Legion has at least a couple hundred Veteran Legionaries/Decanii at its disposal. As for Centurions, it's a little known fact that they're so incredibly rare in the Legion that they're actually explicitly ordered to not enter combat until absolutely necessary (i.e self-defense or if they're ordered into battle by a superior). This, along with the fact that they're never really seen in any meaningful numbers in-game until the Second Battle of Hoover Dam, strongly suggests that there might only be at most several dozen Centurions in the whole of the Legion (there definitely wouldn't be over 100 of them). Either way, however, the Legion's elite forces are so pathetically tiny that they couldn't possibly justify the Legion having any meaningful amount of high-end weaponry. The NCR, on other hand, doesn't have these problems as 1. the NCR prioritizes protection and firepower above all else for their forces and 2. even their most basic troops have exclusive access to essentially unlimited supplies of all manner of firearms and explosives as well as highly superb protection in the form of military-grade body armor. Meaning that the NCR not only has a hopelessly insurmountable edge in firepower, technology and protection over the Legion, but that soldiers of the NCR also have a far higher life expectancy than their Legion counterparts, as well. All but ensuring that the NCR has a vastly higher volume of surviving battle-hardened combat veterans relative to the Legion that enables for the Republic to easily distribute extremely invaluable, ultimately irreplaceable combat experience and lessons learned in battle across the entirety of their military to a far greater extent than the Legion. Scores of battle-hardened NCR Troopers that distinguish themselves on the battlefield go on to enlist with the NCR Rangers upon receiving an invitation to do so (fun fact: the vast majority of NCR Ranger recruits and even NCR Rangers themselves are/were NCR Troopers who earned their new status while serving in the NCR Army), earn the coveted Salvaged Power Armor and become NCR Heavy Troopers or earn promotions to positions of authority in the NCR Army (prime examples being Colonel Cassandra Moore and Colonel James Hsu). All of the above information will have colossal long-term consequences for the Legion, at the end of the day. With that out of the way, let's move on to the main argument itself. The most positive estimates of the Legion's total numbers and military strength would be at best 5,000-8,000 troops. Then we must take into account the fact that the Legion is going to suffer massive losses (easily numbering into the thousands) taking Hoover Dam from the NCR as the NCR garrison here is extremely well-defended, well-supplied and heavily-fortified by both an entire battalion of elite, battle-hardened NCR Troopers and God only knows how many NCR Patrol Rangers, NCR Heavy Troopers and NCR Veteran Rangers. Combined with the fact that General Oliver's Compound is extremely well-defended with force fields, a turret system, NCR Veteran Rangers, NCR Heavy Troopers, elite NCR Troopers and an absolute labyrinth that's filled to the brim with all manner of booby traps ranging from rigged shotguns, bear traps and mines of all types to grenade bouquets and overhanging objects (and given that you see a pile of fresh Legionary and Centurion corpses at your feet whenever you enter the Compound during the "Veni, Vidi, Vici" quest it's more than safe to assume that Legion casualties will be extremely massive just securing this area alone), this only serves to bolster my claim that thousands of the Legion's troops will perish at Hoover Dam even if they were to take it. With only a mere fraction of their original number (that 5,000-8,000 will have been massively depleted after the Second Battle of Hoover Dam), now the Legion has to set out and secure the rest of the Mojave Wasteland, which will prove to be completely impossible over time. The Legion will find next to no tribes to assimilate as they exterminate the Powder Gangers, Fiends, Vipers, Jackals and the Kings in all of their endings. And while the Legion still has the Great Khans and the Boomers, they won't help much. The Great Khans are down to little more than a pitiful rag-tag band of holdouts after both their ass-whipping at the hands of Mr. House and their decimation at Bitter Springs by the NCR. A fact that only gets worse when we subtract the women and female children (breeding stock), the elderly, the sick and the disabled (killed off immediately) as well as mention the fact that the Frumentarius Karl does say in his journal that the Legion would have to decimate most of the tribe, anyways. Meaning that the Legion will at most get a couple paltry handful of warriors from them. As for the Boomers (assuming that the "Volare!" quest isn't completed) will prove to be more than a huge cost than a real benefit to the Legion. The Boomers' artillery alone would kill hundreds, if not thousands, of Legionaries with the Boomers themselves, armed to the teeth with Missile Launchers, Fat Mans, Grenade Machine Guns, Grenade Launchers, Grenade Rifles, 5.56 x 45mm. Marksman Carbines and 5mm Assault Carbines in addition to Mr. Gutsy combat robots and Sentry Bots, killing hundreds and even thousands more before the Legion finally conquer them. Also consider that the Boomers, who worship their artillery and weapons with a near religious reverence, will by no means let their weapons fall into the hands of savages. Thus we could easily see them sabotaging their artillery (how hard would it be to load an artillery shell and lob a frag grenade down the barrel, after all?; and given that the Boomers only have 3-4 artillery pieces it wouldn't take long to do) and munitions stockpiles (just a few bricks of C4 could easily destroy all of the Boomers' weapons and ammunition supplies) to keep them out of Legion hands, which only adds insult to injury. Even worse for the Legion is that when we subtract those Boomers that died in battle (most likely all of the adult males), the women and female children, the elderly, sick and disabled the Legion will have only a handful of male children to their name (remember that the Boomers are a really puny tribe that depend entirely on their firepower to survive) which means that they will have achieved nothing despite their massive losses incurred from conquering Nellis Air Force Base. Then we also consider the fact that the Legion doesn't enslave civilized communities or Independent Towns unless under extraordinary circumstances (as evidenced by Siri over at the Fort who hailed from an Independent Town in New Mexico and was a medical student there prior to its destruction by the Legion). Of course, it wouldn't matter as even if they did, the entire New Vegas area is completely evacuated by the NCR in the event of a Legion victory at Hoover Dam as evidenced by Arcade Gannon's Legion ending where he's convinced to remain in Freeside (all of Freeside, North Vegas, Westside, East Vegas and the Strip, which is really just a resort for NCR tourists rather than an actual community, are evacuated with those few that don't make it out, Arcade included, being killed by the Legion). And when we consider that Nelson was butchered, Camp Searchlight irradiated and Nipton destroyed by the Legion with Goodsprings being left alone and Primm just falling under Legion authority (no point in enslaving the town anyways considering how it's just one big retirement home alongside Goodsprings which is also evacuated by all save a few old, stubborn folks) then it's blatantly clear that the Legion will have very few civilized people left to enslave. With an even smaller fraction of survivors thanks to their conquest of Nellis AFB (in addition to hundreds more casualties against the Mojave Chapter of the Brotherhood of Steel, the Kings and what's left of House's Securitron police force and the Chairmen) the Legion will soon realize its folly and discover that both holding the Mojave Wasteland and continuing their advance West is literally impossible. The Legion's logistical situation and acquisition of supplies will soon prove to be an insurmountable nightmare within mere weeks of their occupation of the Mojave. The loss of Nipton, Camp Searchlight and Nelson will serve to severely hamstring the Legion's logistics with the eventual deaths of New Vegas, Primm and Goodsprings only complicating the Legion's supply lines even further. As 99% of the Strip's revenue comes from NCR tourists and soldiers on leave and given how the Legion will most likely tear down the casinos and ban whores, booze, chems and gambling under Caesar's law, the Strip will eventually shrivel up and die due to loss of revenue. North Vegas, East Vegas, Westside, Freeside, Primm and Goodsprings, which are entirely dependent on Republic trade and commerce for survival, will eventually suffer the same fate as NCR trade and business abandon the region out of both fear and hatred for the Legion. Especially after the Legion's successful assassination of President Kimball which will see him martyred and ensure that the NCR will cut off all ties to the fallen Mojave Wasteland. With all of the Mojave's communities and towns dying off, the Legion's supply lines will crumble and face imminent collapse within only a few months time (Hoover Dam isn't a viable supply route as while it does allow the Legion to cross the Colorado River in force it's just too far to provide adequate, long-term support) which will only serve to doom the Legion's occupation of the Mojave Wasteland. We must also take into account that the Legion will need every last man, Denarius and resource at its disposal if it so much as hopes to hold the region and continue the advance West. Which will force Caesar to relinquish the Legion's entire empire East of the Colorado in order to do so. In Legate Lanius’ own words, the Legion's expansion campaigns in the East have been faltering badly as Caesar's obsession with Hoover Dam, New Vegas and the West has seen the Legion's full strength syphoned off towards Hoover Dam as part of Caesar's plan to overrun Hoover Dam, conquer New Vegas and eventually invade the West. Imagine the Hell that the Legion will have trying to secure the Mojave Wasteland, which will prove to be so bad that the Legion heartlands will have to be left defenseless, lawless and chaotic just to even begin to make such an ambitious feat even remotely feasible. Some would probably argue that Caesar would surely never abandon the East just for the tiniest, southernmost tip of Nevada and just one little city but I'd advise you to reconsider. Caesar explicitly states that while the Legion does have their own cities back East, NONE OF THEM are ANYTHING like New Vegas. Why is that such a big deal, one might ask? It's simple, really. While the Mojave Wasteland was relatively untouched by the nuclear holocaust that was the Great War, thanks to the quick and decisive actions of Robert Edwin House, New Vegas is at best a total dump and at worst an absolute shithole. Filled to the brim with disease, essentially overrun with Raiders, bandits and common criminals of all stripes, absolutely crushed beneath the iron heel of a colossal drug-addiction crisis, bursting at the seams with abject misery and poverty and rampant with starvation, New Vegas is without a doubt little more than a massive dumpster fire. Things are so bad in that cursed place that you actually have children chasing rats in the streets just to survive, locals constantly complaining about hunger pains and withdrawals and scum ranging from the Fiends to random little hooligan punks constantly ransacking the place. Westside, the South Vegas ruins, East Vegas, North Vegas and Freeside are all Hellish nightmares that are almost completely hopeless causes, at the end of the day. Even if one takes into account the diamond in the rock, the New Vegas Strip, you still wouldn't find many reasons to be impressed. What you have is a tiny wealthy resort community that still looks like a dump (though it's still a major improvement from the rest of New Vegas), has highly dilapidated infrastructure (the Tops Casino still has a giant hole on the side of the building) and is surrounded by a wall that's held together with spit, grit and a whole lotta' duct tape. And while the Strip is safe, orderly and prosperous by the standards of the Mojave Wasteland (a very shit standard, I might add), it's ultimately a very terrible place by the standards of the rest of the post-apocalyptic world (i.e. NCR territory and lands under Legion control). If Legion cities can't even match the standards of that shithole, what does that say about Caesar's willingness to hold them? Especially in light of what he'd be gaining in return? Furthermore, Caesar often tends to view himself as a mere barbaric king of the Gauls, with his Legion being nothing but one big nomadic tribe of savages without a true home or purpose in his eyes, which is extremely depressing. Caesar sees New Vegas as a true city, a true capital, a true home for both himself and his Legion, a true Rome that he can rule over and could preside over a true empire in. And the West as that very true empire that he so desperately relishes. Do you honestly believe that Caesar wouldn't trade his current empire (which he clearly holds in very low esteem and almost regrets ever conquering it) for his new Rome and a stepping stone towards eventually conquering his new Roman Empire (the stepping stone being the Mojave Wasteland)? He'd trade the whole of the East for New Vegas and the Mojave Wasteland in a heartbeat and in doing so will seal the Legion's fate and imminent doom. With the Legion having completely relinquished the East (and therefore cutting themselves off from their resource base, source of revenue/income and escape route, in the process) their supply lines and logistical network in chaos and having absolutely no source of replenishment and reinforcements for their ranks, the Legion will slowly but surely disintegrate, trapped in a permanent holding pattern in the Mojave that'll bleed them dry and drain them of all their resources. The NCR, meanwhile, will have simply dug in at the Mojave Outpost and fortified their defenses there. They'd have most certainly brought in the 3 VB-02 Vertibirds (which are armed with Gatling Lasers, Missile Launcher racks and Mini Nuke Launchers and outfitted with heavy armor) that were conducting combat air patrols of the NCR military base just a few miles away from the Mojave Outpost. Far from stopping there, however, Colonel Royez (who's outfitted with the Scorched Sierra Power Armor which is a fully-operational suit of heavily-modified T-45d Power Armor upgraded with onboard medical systems capable of healing any injury and an improved back-mounted power pack from a suit of T-51b Power Armor that will be capable of resisting nearly all of the Legion's weapons and armed with a Plasma Caster chock full of overcharged Microfusion Cells so incredibly strong that it can kill a lvl. 50 Courier in Power Armor with just 2-3 hits!) and his men (NCR Heavy Troopers armed to the teeth with Gatling Lasers, Plasma Casters and Tesla Cannons as well as NCR Troopers armed with Tri-Beam Laser Rifles, Multiplas Rifles, Laser Rifles and Plasma Rifles) will also redeployed there from the same military camp, as well. Republic artillery pieces can also be deployed there to help bolster the outpost's defenses, as well. A massive network of bunkers, pillboxes and trenches all along the hill below the outpost as well as machine gun nests, sniper nests, minefields and razorwire can also be established to further enhance the impregnable defensive perimeter of the new frontline. Once all of this is done, the NCR will then proceed to flood the outpost with tens of thousands of NCR Troopers, NCR Heavy Troopers, NCR Veteran Rangers And when coupled with the fact that the Mojave Outpost is atop a high hill, is flanked by mountain ranges on both sides (which will completely prevent the Legion from attacking its flanks and rear), is right on the border with fully-controlled Republic territory (which will make it impossibly easy to keep well-supplied and will also ensure that Republic reinforcements are plentiful and easily available) and the fact that one could see everything up to Primm and Nipton from the Mojave Outpost (that particular area is also wide-open, completely exposed and lacks any real cover which means that any Legion force of any meaningful size would be spotted from miles away day or night which in turn will prevent Legion surprise attacks), the Mojave Outpost will truly become a 100% impregnable fortress. To make things even worse for the Legion, there's absolutely no bypassing the Mojave Outpost either as the only areas that can allow such a short cut around the Long 15 are completely and literally impassable. The Big Empty is often described as a wall to any living thing approaching it, the Divide is little more than a death trap and is completely avoided by the Legion for obvious reasons and Death Valley is so inhospitable that even the NCR, with its fleet of military cargo trucks and Vertibirds, flat out avoids that area out of habit. Any army stupid enough to try and cross through these areas will not return alive under any circumstances. Which in turn ensures that only through the Long 15 can the Legion hope to invade the West and given that the Mojave Outpost is purely impenetrable and that the Mojave Wasteland is completely entrapped with mountains and the Colorado River, the Legion will be completely trapped in the Mojave Wasteland and will never be freed from their holding pattern there. The NCR simply bides its time and let's the Legion wear itself out and tear itself apart trying to hold the Mojave Wasteland, occasionally fending off Legion assaults on the Mojave Outpost whilst inflicting heavy losses on the Legion, launching several limited-scale offensives here and there so as to deplete the Legion's ranks even further and deploying NCR Veteran Rangers into the Mojave Wasteland so as to ambush Legion supply caravans and patrols to worsen the Legion's logistical nightmare. After almost a year, the Legion will finally be vulnerable, it's forces stretched absolutely thin down to their absolute breaking point, their supply lines and logistics completely exhausted and expended alongside their supplies as a whole, the Legion's ranks reduced to little more than a tiny skeleton crew, the Legion completely scattered across the entire Mojave Wasteland unable to guard it or defend it any longer and the Colorado River at its back, with absolutely no way of escaping their inevitable demise. At this moment, the NCR finally attacks with a full-scale assault across the entirety of the Mojave, completely and utterly destroying the Legion in its entirety and killing/capturing Caesar himself as Republic forces swarm across New Vegas and wipe out his Legion all around him within mere hours, days if the Legion is lucky. And so the NCR-Legion War finally draws to a close, with the back of the Legion broken forever and ceasing to exist. Either way the Legion is fucked with a Legion defeat at the Second Battle of Hoover Dam being a mercy killing at best for the Legion. (Sources are down below in the comments section).
[FNV] The Guide on How to get The Best LOD Possible with mods
Video I posted earlier Showcasing the lod Ok so this is gonna be a big one. In this post I'll detail two guides, one for base FNV and one for TTW- [I'll do a TTW guide later because I have a lot of work I should be doing rn and typing out the ttw version would take a bit] telling you how to completely overhaul your distant LODS and landscape. This will not cover grass mods or landscape overhauls in that sense but It will add new buildings hence more content and for TTW{lies} some optional building revisions to make your wasteland/s seem new. While technically everything is optional I will be tagging mods that are not necessary for your games distances to look just as good as mine (though I highly recommend downloading everything I say if you don't know what you're doing). Now lets begin with base New Vegas. Note: Everything is listed in install order ;) -Prerequisites (STABILITY): I have a GTX 1070ti and an 8700k fyi. With ENB I reach 70-80 percent GPU usage and around 20-40% CPU usage max. Install JIP, Johnny Guitar, NVAC, NVTF, FNV mod limit fix, Heap replacer (Very important for smooth gameplay). If using an Nvidia card disable FNV vsync and use the vsync in Nvidia Control panel (test this as this doesn't increase performance for everyone). Note on tick fix: If you use ENB disable bUseD3D9Ex. If you use Nevada skies disable bInlineCommonFunctions to remove the clicking sound during storms. Finally If you want to play over 60 fps set bAlternateGTCFix=0 and bFPSFix=1. YOU ARE NOW DONE WITH THE BASIC PERFORMANCE INCREASES. If you really need more fps try installing TTW (it runs better for me for some reason) or try turning down Actor fade/Object fade -THE LODS The reason you're here in the first place. Start by installing these mods in This order and do EXACTLY what I say lol BASE:
Wasteland Flora and Terrain Overhaul: Install the Main file for my look. (You can also install UHQNV Rocks - Roads and Terrain Overhaul in the optional files. I let all my other texture mods overwrite it. That being Nmc, ojo, etc etc)
Much Needed Lod + NMC Patch if you use NMC/Ojo patch if Prioritizing Ojo (IMPORTANT: Disable both the mod and its patch in your mod manager, not just the esp. We'll activate these later).
Lucky 38 Lod Fix: Fixes that busted ass Lod while inside the Lucky 38
Improved LOD Noise Texture: If you dislike the regular Lod noise. (Optional as I'm personally not using this)
Q: Where's Less horrendous Vicki and Vance Casino?! A: It's Included in TCM's Lod overhaul :) -NEW STRUCTURES For the new buildings and towers showcased In my video next download: Uncut Wasteland: For the guide you only need the regular version but the NPC version will of course work just fine. Download any patches you may need for other mods and fix conflicts In fnvedit if needed (I personally use outside bets TTW and the outside bets patch for uncut and these do not work together by themselves. This is where things can get tricky and why the TTW guide might take a little longer). THIS AND THE NEXT MOD HAVE THE BIGGEST IMPACT OUT OF THE STRUCTURES SECTION OF THIS GUIDE. MoreMojave: Adds more Locations to explore around your wasteland. Works with AWOP but I recommend using it as a replacement as its way less op and broken. This is a big one Nellis Air Force Base Lightweight Overhaul: Adds more stuff to the barren Nellis air force base. I made this one optional because the LODS don't fully work I've noticed, and it has very op containers (can easily be deleted with FNVedit) but I couldn't leave it out as It's one of my personal favorites as of late. (highly optional) Jean Overhaul: Adds that beautifully dilapidated casino and courthouse Lod showcased near Jean skydiving in my video. Note that you can't actually enter the buildings it adds atm, they're just for flavor. A must have for me personally (optional) Nv Animated Zeppelin + NV Bos Zeppelin and their update files or Animated Mojave (Both zeppelin's version): Only pick Animated Zeppelin and Animated Bos zeppelin if you're not interested in the other features Animated Mojave adds or you don't know how to remove certain features yourself. (optional) Camp McCarren Animated Monorail (Use the AAM version if using Animated Mojave from the previous mod): Well... it adds an animated monorail... kind of self explanatory (optional... but come on, you know you need it) Ultra-Luxe Fountain Expanded: Very simple mod to make the ultra lux fountain more fancy like. (optional) NV Animated Neon Pole Dancer for Gomorrah: For all the perverts reading this like me ;). (optional) Lucky 38 E3 Lights Restored or The Mogul Mausoleum - A Lucky 38 Overhaul. The former simply adds meshes so will be more compatible with things if you want to be extra safe. The latter is more performance heavy While inside of the lucky 38 as it also edits the interior which is kind of beyond the scope of this guide. (optional) ---------- Q: What about Primm overhaul, the many goodsprings overhauls, Novac overhauls, Nipton, etc etc A: First reason being performance and stability. Some of those beloved overhauls add too many things to tiny areas and will cause fps issues for most people. Second, I want this guide to be as compatibility friendly while still looking amazing so I only overhauled tiny areas that rarely see use by other mods (Jean/Nellis). Third, I just don't like those mods. Goodsprings is iconic to me, novac is iconic, nipton, etc etc. I like how they look in the base game. If you want you can add those mods though. The Lod generating process will be the same in the end but make sure you go to the locations and double check that generated Lod is working properly. -GENERATING LOD: At this point you should have all the appropriate ESP's and mods with Much Needed LOD disabled in both your right and left windows (mo2). Not sure how the interface in vortex looks but just disable the whole mod basically. No esp or anything. Now Run Lodgen through your mod manager. I'm not gonna go in depth on installing lodgen you'll have to do that yourself (IN MO2 ADD THIS ARGUMENT TO YOUR LODGEN pointing to the directory of a newly created LOD Output folder for your LODS to go in). If you use vortex I'm actually not sure what you'd do. You'll sadly have to look up how to create a Lod output folder elsewhere. Example for Mo2 Users: -o:"C:\ExampleFolder\Mo2\mods\LOD Output" Make sure you Set your alias to 8192 by 8192. Leave the compression settings at whatever they default to for you. Don't generate tree Lod or terrain Lod if you have the option. -For the first run ONLY SELECT NVDLC01BigMT. Hit Generate (REMINDER: DONT HAVE MUCH NEEDED LOD INSTALLED OR ACTIVATED IN ANY WAY) https://preview.redd.it/vueqxtdya8461.png?width=1542&format=png&auto=webp&s=574d9f2e64d7537c11b8542babd134f7bd978732 After that Finishes generating You can close Lodgen. ---------- -THE REST: Now enable the Much Needed Lod mod and esp (Make sure it's placed below The Lod additions esp). Also if for some reason Flora Overhaul is below these two esp's put it above it (I dont think it makes a difference though) -Open up Lodgen again and Generate everything For your Mojave wasteland EXCEPT for NVDLC01BgMT. NOTE: We do this because Much needed Lod Doesn't work well in old world blues apparently. I actually haven't tested myself but I do know when I have much needed LOD installed during the generation process on BigMT I always Get error messages :( After that's finished tick you LOD Output mod and most of you should be all set (IF YOU HAVE ANY PROBLEMS TELL ME AS I AM VERY TIRED WHILE I TYPE THIS AND MAY HAVE MADE A MISTAKE SOMEWHERE... I don't think I did though) ---------- -OPTIONAL INI TWEAKS FOR EVEN BETTER LODS: Add these Lines to your FalloutCustom.ini: [Display] fEyeEnvMapLOD2=2000.0000 fEyeEnvMapLOD1=1500.0000 fEnvMapLOD2=3000.0000 fEnvMapLOD1=2500.0000 [LOD] fLODLandDropAmount=550.0000 fLodDistance=1800.0000 [TerrainManager] fBlockLoadDistance=200000.0 fDefaultBlockLoadDistanceLow=90000.0 fLowBlockLoadDistanceLow=45000.0 fHighBlockLoadDistanceLow=90000.0 fDefaultTreeLoadDistance=35000.0 fLowTreeLoadDistance=20000.0 fHighTreeLoadDistance=80000.0 Q: What this does? A: This will Increase the distance at which Lod loads into the world a bit more than the max values. It wont effect timing but it MAY effect performance. I noticed maybe a 1-2 fps drop but I have a very well optimized game with good specs to boot. Test this yourself :)
[FNV] Extreme FPS Issues when Looking in Certain Directions
I had this issue early on starting this modding session a few days ago following the nuclear modlist 2020 guide. I think i had just reached the end of the animals creatures sections or the large scale textures section when i sorted my load order through mod organizer 2 then started a new game. I spawned, with alternative start, with the NCR outside of Primm when the problem first occurred. Looking towards Primm itself the fps went down below 20 at least. So i quit and moved some things around i think, or i may have then actually moved onto the large textures section then restarded once i had done that. Loading into Primm the lag had gone so i continued modding. Loaded it up a few more times in the process in some areas there was lag and in others not. At camp golf for example looking towards Vegas i got lag. One time i loaded outside the NCR camp near Searchlight, no lag, another time there was lag when looking at the fire i think. Then towards the end on the road to Vegas before that rest stop just after the bridge, bad lag looking left or right (especially left towards that place with the robots). So i disabled everything from the early sections of the guide, disabled my part 1 mods merge which has the earlier mods in it and the lag continued. Any ideas? Load Order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Interior Lighting Overhaul - Core.esm RobbableCaravans.esm BraveNewWorld.esm ArizonaOverhaul.esm FreesideOpen.esm OWNB - Open World.esm New Vegas Redesigned 3.esm Functional Post Game Ending.esm MoreMojave.esm TLD_Travelers.esm FINAL Seachlight Airport NCR.esm More Perks.esm More Perks for Dead Money.esm NVStripOpen.esm WMR.esm FCOMaster.esm Gomorrah Redesigned v2.esp Bitter Springs Redesigned.esp JIP Selective-Fire.esm Another-Kick-in-the-Head.esm The New Bison Steve Hotel.esm 3DNPC_FNV.esm More Perks for Honest Hearts.esm 3DNPC_FNVGeneric.esm 3DNPC_BlueNote.esm More Traits.esm JokerineStripMall.esm More Perks for Old World Blues.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp GRARG.esm More Perks for Companions.esm Project Nevada - Extra Options.esm DWCNV.esm oHUD.esm CFWNV.esm Stalker Weapons Pack.esm Tammer's NIF-Bashed Weapons Mega-Pack.esm WeaponsOfTheNewMilleniaAndMTindle.esm Tammer's NIF-Bashed Armor and Outfits Pack.esm Navmesh Fixes and Improvements.esm BurrowingCreatures.esm Interior Lighting Overhaul - L38PS.esm YUP - NPC Fixes (Base Game + All DLC).esp Unofficial Patch NVSE.esp The Mod Configuration Menu.esp Ammo Count Memory.esp FOVSlider.esp BetterSaves.esp MigMultiCase.esp Diagonal movement.esp Water Breathing Tweaks.esp EmptyWeapons.esp Watter Putter Outter.esp NPCsSprint.esp RobbableCaravans_TLDPatch.esp HelplessFalling.esp ArizonaFPEGPatch.esp Arizona-YUP.esp LoadOrder1.esp Big Bears.esp Skinny Bears.esp BushSounds.esp Project Reality Footsteps.esp Improved Sound FX - DM.esp Improved Sound FX - HH.esp PowerArmorSize.esp CIB Bighorners - HH.esp LiveDismember.esp Magazine Vending Machine Replenish.esp Vurt's WFO.esp Simply Uncut - New Vegas.esp Primm Restored.esp IMPACT.esp dD - Enhanced Blood Main NV.esp FirstAidReborn.esp Improved Sound FX - Weapon Sharing Fix.esp Midloadorder.esp No More Double Open & Close Sounds.esp Improved Sound FX.esp Private Property EXPIRED v13.esp Legion Quests Expanded.esp New Vegas Landscape Overhaul.esp Logic and Consistency Fixes.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - Gun Runners' Arsenal.esp EVE FNV - ALL DLC.esp LateLoadOrder.esp The True Revival of Luxury - An Ultra-Luxe Overhaul.esp outsidebets.esp FreesideOpenPatch.esp Uncut Wasteland FSO OB.esp Harvestable Cave Fungus.esp Explosive Sounds Overhaul.esp Distant Gunfire Sound Fix.esp Asterra's Many Fixes.esp Windows of the Mojave v1.2.1.esp JackalFaction.esp Mojave Raiders.esp Novac Reborn.esp VendorsAndAdventuresMojave.esp Realistic Wildlife.esp CorpsesUseVanillaSkeletons.esp CIB Bighorners.esp LightUpAndSmokeThoseCigarettes_edisleado.esp lightupandsmokethosecigarettes_dm.esp Critical Damage Overhaul NV ALL DLC.esp Ragdolls.esp FreesideOpen-Ragdolls.esp populatedcasino-medium.esp Ultimate Illness Mod.esp vault22FloralOverhaul.esp 31 New Food Items.esp Functional Post Game Ending - Populated Casinos Medium Patch.esp More Perks Update.esp NVR3_YUP Patch.esp LegionAIFix.esp StripOpenMain.esp Goodsprings Reborn.esp Mojave Wildlife (FO3-Style).esp OWNB - Red Canyon Overhaul.esp NewVegasUncut 123457 Merged.esp Functional Post Game Ending - Uncut Extra Collection Patch.esp Alternative Start.esp ILO - YUP Patch.esp lexx_brahmin-betsy.esp Primm Legion.esp JustHoldBreath.esp JustWeaponHweel.esp JustLootMenu.esp MigNammo.esp Realistic Movement.esp Stat Choices.esp Inspector.esp MigPerkSorter.esp BigBrainArcade.esp BetterMercArmor.esp HireAndRecruit2.esp Zebumper - Hygiene.esp ActuallyUsefulCharisma.esp Loot Unconscious Victims.esp Power Armor Carries Itself.esp Leave Conversation NV - Normal.esp Bullet Impact Increased LOD.esp RealisticLaunchedExplosiveSpeed - EVE.esp Real Rad-X.esp Real Radiation Suits.esp Real Radiation Suits- Science Suit Rad Protection.esp FlashlightNVSE.esp JIP Improved Recipe Menu.esp More Perks for Companions Update.esp More Perks for Dead Money Update.esp More Perks for Old World Blues Update.esp MorePerksFixed.esp JIP Companions Command & Control.esp MigFortune.esp MigMeltdown.esp Save Hotkeys.esp UltimateUnarmedMeleePerkTweaks.esp Cannibal Reborn.esp TinCansToScrapMetalAndReverse.esp WhetStoneRepair.esp WMR_DeadMoney_R.esp WMR_DeadMoney_S.esp WMR_GunRunnersArsenal_R.esp WMR_GunRunnersArsenal_S.esp WMR_HonestHearts_R.esp WMR_HonestHearts_S.esp WMR_LonesomeRoad_R.esp WMR_LonesomeRoad_S.esp WMR_OldWorldBlues_R.esp WMR_OldWorldBlues_S.esp WMR_Vanilla_R.esp WMR_Vanilla_S.esp Securitrons auto-repair regen health.esp Project Nevada - Cyberware Additions.esp Ownerless Trash with DLC.esp MigSticky.esp New Vegas Redesigned 3.esp ArizonaArmy.esp BraveNewWorld-FPGE.esp MM Caravan Guard.esp YUP + EVE + IMPACT.esp Cloth Impacts - Decal and Effects.esp YUP-PN Patch.esp PA Footsteps.esp KFE - Refill Water Bottles.esp ThrowableFixes.esp Axe.esp migWellRested.esp Project Nevada - EVE All DLC.esp OWB-Path Lights - Darker Nights.esp OWB-Path Lights.esp Toxic Cloud Fix.esp NVR3_MojaveRaiders Patch.esp 1nivVSLArmors.esp FourEyesBetter.esp FourEyesDynamic.esp TrooperOverhaul-Dragbody.esp NV3Patches.esp rotfacetoriches.esp Simply Uncut NV - Freeside Open Patch.esp No Witnesses.esp Functional Post Game Ending - Outside Bets Patch.esp RoadsReborn.esp VulpesCompanion.esp PrereleaseRestored.esp chemsets.esp BraveNewWorld-YUP.esp BraveNewWorld-OutsideBets.esp Bedroll Kit Mojave Vendors.esp PowderGangerImprovement.esp Eddie Hears An Explosion.esp More Traits Update.esp More Perks for Honest Hearts Update.esp More enemy at final battle.esp VincentVincent.esp Arizona-OutsideBets-Patch.esp T4-plugin.esp Functional Post Game Ending - Strip Open Patch.esp C2O_HH.esp MuchNeededLOD.esp Repair Metal Armor With Any Metal.esp Glasses Fix.esp UnderwaterFX.esp 1nivPNSLPatch.esp NVR3_LegionAIFix Patch.esp NVR3_ArizonaArmy Patch.esp OldWorldBlues_K2LobotomiteMaleFix.esp K2_HonestHeartsTribals.esp HairPatcher.esp Better Burned Man.esp Project Nevada CSA.esp JIP Realistic Weapon Overheating.esp Melee Reach Fixed Ultimate.esp BraveNewWorldPatches.esp HTRP-Vendor Supply Refresh.esp NVR3_ProjectNevadaEquipment Patch.esp BraveNewWorld-ArizonaArmy.esp BraveNewWorld-FreesideOpen.esp BraveNewWorld-UncutWastelandNPCs.esp IRNPC.esp NaturalWaters.esp EnhancedGrass.esp Groundcover Overhaul.esp pipboy2500_edisleado.esp Mannequin Rce.esp zzjayHairsFNV.esp IMPACT - AllDLC.esp Improved Sound FX - HH Sharing Fix.esp Improved Sound FX - LR Sharing Fix.esp Improved Sound FX - GRA.esp Improved Sound FX - OWB Sharing Fix.esp RealisticBulletsTracersGRA.esp Improved Ballistics Effects V2.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Lonesome Road.esp Project Nevada - Old World Blues.esp Cowboy Expanded PN.esp Grunt Expanded PNM.esp DLC Weapon Integration.esp True Leaning.esp NPCs Can Miss.esp NerveReimplemented.esp 3DNPC_Velius.esp Primm Reputation Restored.esp Freeside Food & Supplies.esp Acoustic Space Overhaul.esp Radioactive Tumbleweed Cut Content.esp More_Freeside_Thugs.esp NVR3_1nivVSLArmors Patch.esp NewVegasRedesignedType4-Patch.esp BraveNewWorld-MojaveRaiders.esp 3DNPC_HopeLies.esp NCRTrooperOverhaul.esp Primm Garrison V2.esp Strip Hotel Rooms.esp NVR3_OutsideBets Patch.esp Strip Wall Billboards.esp FNVD_Freeside_Arms_Dealer.esp new billboards.esp athornysituation.esp Street Light Restoration.esp GolfWaterScene.esp Mojave Raiders - TLD Patch.esp Near Death.esp WorkingCrimsonCaravanTraders.esp RobbableCaravans_GRARGPatch.esp Functional Post Game Ending - YUP Patch.esp Raul Repairs Everywhere.esp F4 Intimidation.esp Type3 Leather Armors-lvld.esp FNVOppositeTraits.esp LimestoneLOD.esp Type3 Leather Armors.esp Arizona-UncutWasteland-Patch.esp NVR3_TrooperOverhaulDragbody Patch.esp NVR3_LegionQuestsExpanded Patch.esp BraveNewWorld-NCRTrooperOverhaulDist.esp Legion Safehouse Upgrade.esp YeehawLaFemme.esp Integration - Couriers Stash.esp RPM - Remove Pre-order Messages.esp Tutorial Killer.esp Mojave Nights.esp Scarred Race.esp NCR Salute.esp More Realistic Aiming.esp Blanket_NV.esp Enhanced NPC Awareness.esp Economy Overhaul.esp Improved Casinos 3X.esp Improved Casinos 4X.esp Improved Casinos 2X.esp Unfound Loot.esp DrugVisuals.esp restoresleepforjet.esp DoctorsTakeTimeToHeal.esp Wild Wasteland Integration.esp Real Recoil.esp B42Inertia.esp B42Bash.esp HTRP-Daily Vendor Restock.esp ANiceOakTree's Hairstyles For FNV.esp Interior Lighting Overhaul - Ultimate Edition.esp tmzLODadditions.esp FNVLODGen.esp CFW-DLC.esp 001 Project Weaponry.esp SWP40 Patch 01.esp SWP40Pistols.esp CamonPack - Blachnick - Scottmack.esp CamonPack - Blachnick.esp Jswords4free.esp Jswords4freeDMGPlus5.esp Jswords4sale.esp Jswords4saleDMGPlus5.esp Wastelander Pack.esp Dead Money - Automatic Rifle fix.esp FNV Vlad's Weapon Emporium.esp TTW Capital Armaments.esp ae86seiryuu.esp ae86seiryuu_easy.esp Karabiner98k.esp KP31.esp mac10.esp ScottmacksBastardGun.esp M1903A3Springfield.esp ScottmackImprovisedPPSh.esp M-1 Carbine.esp RemingtonModel1858Conversion.esp Scrap Weapons Complete.esp Scrap Weapons Recipes Only.esp FarquharsonRifle.esp Sharps.esp RangerHuntingCarbine.esp RangerHuntingCarbineSequoia.esp HeinzChineseArmory_HH.esp emalphi_ar10.esp Campo_Giro.esp PSWeaponPack.esp RemingtonRollingBlockRifle.esp Auto5.esp RemingtonModel8.esp WesternRifles.esp Wester Pistols AntHill.esp Western Pistols.esp JPumpGuns4Free.esp JPumpGuns4Loot.esp SupportRifle.esp SupportRifleGruntPatch.esp LightSupportWeapon.esp DoublePump.esp MojaveSandyDesert.esp Weapons.esp RotaryCannon.esp HeinzLaserRevolver.esp FNV 20mm AutoCannon.esp hz_Empty Clicks.esp 5mm Weapons Pack DLCs.esp FNV Heavy Assault Machine Rifle Mk. 2.esp M-30 Lw. Drilling.esp FNV Break-Lever Revolver.esp FNV SlingRazor.esp FNV Necromancer's Blade.esp FNV Particle Diffuser.esp ProjectRealityMkIv5HDR.esp Bashed Patch, 0.esp
• Buffalo Bills - Desperado might be opening on June 4th, however there website does not say whether or not it will be opening with the casino. https://www.primmvalleyresorts.com
Alexander Harris, 7, of Mountain View, Calif., disappeared from the video arcade of Whiskey Pete's casino in State Line (now Primm) at the Nevada/California border on November 27, 1987. He was on a Thanksgiving trip with his mom and maternal grandparents. They were heading back home when they decided to stop at the resort for an afternoon of gambling. The mom and grandparents went into the gambling room and let the boy wander into the adjacent video arcade. https://preview.redd.it/8fv4b5b5nt151.jpg?width=350&format=pjpg&auto=webp&s=e90f24bc9bc88daf35a9096c302f070ea3f74b4c When they went to get the boy, he was gone. Witnesses said they saw a boy being walked out of the casino by a bespectacled man in his 30s. The property was searched, but the boy was nowhere to be found. More than a month later, on December 30, 1987, Alexander's body was found under a trailer off the casino property. He was fully clothed in the same outfit he was wearing on the day he went missing. There was no sign of trauma. The boy is believed to have been strangled. Witnesses noted that the man and boy looked alike, which led to the assumption that they were father and son. Several men in the casino, including one employee, fit the description of the suspect. Two provided alibis. The only suspect checked in as a guest at the casino hotel was Howard Lee Haupt of San Diego, who claimed that he was out sand-surfing that day. Haupt was arrested in February 1988 on suspicion but acquitted of all charges a year later after prosecutors failed to find witnesses who could positively identify him as the man they saw that day. The case went cold. There is hardly any mention of this case on the internet. The forensics had the boy's clothes and glasses. The glasses had a fingerprint on one of the lenses. Strands of blond hair that didn't belong to Alexander were found on his body. There was also surveillance footage from inside the casino that showed a man walking with a boy, though it was never confirmed whether the boy was Alexander. Surely all of this evidence could be reexamined with today's technology. It's time to bring this case back to light. https://defrostingcoldcases.com/who-killed-alexander-harris/ https://tomdillardlasvegas.com/category/blog-post/page/2/ https://www.reviewjournal.com/crime/boys-killing-near-nevada-border-remains-unsolved-after-30-years/
Hi All, Haven't played New Vegas in a while and wanted to do a new run but I'm running in a few issues with my mods. I did follow the modding and premod guide of this forum but I also added a few mods that I thought were cool (Ex. Brave new world). Below are some minor issues that I ran into that I'm hoping can get fixed with the following mod list. I know very little about load order so I suspect the issue is from that.
NCR Trooper Reloaded doesn't work. It started off with a exclamation mark over every trooper, then I made the load order last and they had no bodies. Is there a conflict?
Vanilla UI+ doesn't work at all. It first said it was overwritten but then I also made it load last. Now the error message had disappeared but I don't see any UI changes at all.
Also, Ringo from Goodsprings had Cloud from FF7 type of hair. What caused that? Thank you! Below is my list #Mod_Priority,#Mod_Status,#Mod_Name "0000","+","Unmanaged: SafeAutoSave" "0001","+","DLC: TribalPack" "0002","+","DLC: OldWorldBlues" "0003","+","DLC: MercenaryPack" "0004","+","DLC: LonesomeRoad" "0005","+","DLC: HonestHearts" "0006","+","DLC: GunRunnersArsenal" "0007","+","DLC: DeadMoney" "0008","+","DLC: ClassicPack" "0009","+","DLC: CaravanPack" "0010","-","downloads" "0011","-","overwrite" "0012","-","profiles" "0013","-","webcache" "0014","+","Yukichigai Unofficial Patch - YUP" "0015","+","Unofficial Patch NVSE" "0016","+","Weapon Mesh Improvement Mod" "0017","+","Throwable Weapon Fixes" "0018","+","Melee Reach Fixed" "0019","+","Fix for the Caesar Legion Armors" "0020","+","Precision Collision - Clutter NV" "0021","+","Collision Meshes" "0022","+","The Mod Configuration Menu" "0023","+","FOV Slider" "0024","+","Inventory Search" "0025","+","Better Pickup Prompt (Discontinued)" "0026","+","Universal Item Sorter" "0027","+","JIP Improved Recipe Menu" "0028","+","The Weapon Mod Menu" "0029","+","DiaMoveNVSE" "0030","+","Immersive Recoil 2.0" "0031","+","NMCs_Texture_Pack_For_New_Vegas" "0032","+","FNV Realistic Wasteland Lighting" "0033","+","Viva New Vegas - NVGE Preset" "0034","+","The Strip Road Fix" "0035","+","Fiends Friend" "0036","+","Logic and Consistency Fixes" "0037","+","Brave New World" "0038","+","The Unholy Lands" "0039","+","Project Nevada" "0040","+","Heaven's Maria Retextured" "0041","+","FNV Community Modding Guide Patch" "0042","+","Mission Mojave - Ultimate Edition - FNV Community Patch" "0043","+","Populated Casinos" "0044","+","Perk Every Level" "0045","+","Subtle Camera Motion" "0046","+","PM's HD Legion Overhaul" "0047","+","Iron Sights Recoil Animations" "0048","+","Primm Reputation Restored" "0049","+","Decrucifixion" "0050","+","Free the Slaves" "0051","+","Cutting Room Floor- Camp Golf Confrontation" "0052","+","PM's HD Ranger Outfits" "0053","+","Wasters Overhaul -Project Mikoto-" "0054","+","Smooth True Iron Sights Camera" "0055","+","New Vegas Landscape Overhaul Remastered" "0056","+","The Strip Open" "0057","+","Beauty Pack PLUS -Project Mikoto- Hair - Eyes - Presets" "0058","+","Vanilla UI Plus (New Vegas)" "0059","-","NCR Trooper Overhaul - Distributed"
Plugin + Mod Index (Overwriting) Load Order Help Needed for Mod Organizer!
Hi all! This is just as the title says. I am about to start my FNV play through and want to make sure I make every last resolution that I need before moving forward. I had LOOT organize my files once and then after reinstalling a mod and deleting it I resorted it again but it pretty drastically changed it on the second go even though there was nothing new and I just want to make sure it's actually sorted well. As for overwriting... I know the majority of this I should have been diligent about from the get go but I assumed that since it was MO (only having limited experience) that it wouldn't matter as long as I ordered the plugins. Seems I was wrong from what I've read. So if anyone can check these two lists and suggest changes I will love you and have your baby. EDIT: Also, while I understand the available help regarding the Mod Index order is going to be exceptionally low, I would hope that if there's even a few known corrections from personal experience I'd really appreciate it First, the plugin order:
Primm Valley Resort & Casino. Good to Know: Primm Valley Casino Resorts · Primm Valley Casino Resorts has an outdoor pool and a well-equipped fitness center. · Rooms at Primm Valley Resort are furnished with plush linens, a flat-screen TV and a hair dryer. · The most spacious room at this Primm Valley hotels span 310 square feet. A free tram runs from Buffalo Bill’s to Primm Valley Hotel and Casino. From there, you can also get off then take another, different free tram on across I-15 to Whiskey Pete’s. In conclusion, Primm, Nevada is a quiet, laid-back town, but the kind of place you stop just to get your gambling fix. Primm is where Nevada gamblers get a chance to play the California Lottery and where California gamblers get to play casino games. Hotels: There are three so-called casino resorts in Primm. On the east side of Interstate 15 stands Buffalo Bill's and Primm Valley Resort. On the west side of Interstate 15 stands Whiskey Pete's. Buffalo Bill's Resort and Casino is just off Interstate 15 northbound, exit 1 in Primm. It has 1,242 guest rooms and suites and is the largest hotel/casino property in Primm. Buffalo Bill's advertises that it combines Old West style with New West fun. It is a great place to get away and play. Primm Valley Resort EXPERIENCE THE ELEGANCE & STYLE Each of Primm Valley Resort’s 624 luxurious guest rooms envelop you in genuine elegance the moment you cross the threshold. Each room boasts a comfortable, modern décor that features large plasma TVs, granite countertops with bright, contemporary colors. 1 King Bed or 2 Queen Beds Choose our … Continue reading "Primm Valley Resort" Largest Casinos in Primm. The largest casino in Primm, Nevada according to gaming machines and table games put together, is Buffalo Bill's Resort and Casino.The Buffalo Bill's Resort and Casino total casino square footage is 62,122 square feet. It has 955 gaming machines and 27 tables games. Primm Valley Resort & Casino, Buffalo Bill’s Resort & Casino, & Whiskey Pete’s Hotel Casino offer affordable getaways and staycations near Las Vegas, Nevada. Primm, Nevada is much more than a California border town. It offers three large hotel/casino properties, a 6,500 seat concert venue, an outlet mall with over one-hundred stores, and two outstanding golf courses. With great access on I-15 from Las Vegas and Southern California, plan your visit to Primm today! A map showing casinos and other gaming facilities located near Primm Valley Resort and Casino, located in Primm at 31900 Las Vegas Boulevard South, in Nevada, United States. Hotel Primm Valley Resort & Casino, Primm: 857 Bewertungen, 303 authentische Reisefotos und günstige Angebote für Hotel Primm Valley Resort & Casino. Bei Tripadvisor auf Platz 2 von 4 Hotels in Primm mit 3/5 von Reisenden bewertet.
Desperado is a hypercoaster located in Primm, Nevada, United States at the Buffalo Bill's Hotel and Casino a part of the Primm Valley Resorts complex.Accordi... PRIMM NEVADA CASINOS & OUTLETS - IS IT WORTH IT?? WALKING TOUR 4k Time Codes Intro 00:00 Buffalo Bills 01:20 Primm Valley Casino 04:30 Primm Outlets Store 12... The monorail in Primm is a convenient, safe and fast way to cross between Primm Resort, the outlet mall, Buffalo Bills, and Whiskey Pete's Casino. It transpo... Footage At Buffalo Bill's Casino In Primm Nevada - Duration: 1:34. Resort Showcases 424 views. 1:34. How to build your swimming pool - Step by step - Duration: 1:22:03. ... Here's my honest review of Buffalo Bill's Hotel. This is not the best budget hotel and next I'll definitely upgrade or simply stay somewhere else. Remember a... Welcome to Primm Resorts, including Whiskey Pete's and Buffalo Bill's. Some great slot hits, and a cool resort on the Nevada / California border. Includes ... Exploring the casino's in Primm Nevada VLOG#149 Thought I would stop off at Whiskey Pete's Casino Saturday to watch folks lose their money gambling. And the parking lot which is normally packed especialy o... BUFFALO BILL’S RESORT & CASINO/PRIMM, NEVADA#buffaloBills #primmnevada #lasvegas